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Alex's DBZ RPG 5 // Weapons

 

Item
Cost
Build Time
Description
Steel Sword
500
2 weeks
Equipped as an accessory. Level 1 blade. A one handed sword that increases strength by +100 and +1% of base in battle. Attacks with this weapon deal +2% bonus damage. Can be dual wielded with another weapon.
Steel Spear
500
2 weeks
Equipped as an accessory. Level 2 spear. Two handed weapon that increases strength by +125 and +2% of base in battle. Attacks with this weapon deal +3% bonus damage. Every third strike that lands with a spear deals +50% damage.
Capsule Corp Sword
800
3 weeks
Equipped as an accessory. Level 2 blade. A sword that increases strength by +150 and +1% of base in battle. If equipped with Capsule Corp Vest, adds +200 and +2% of base strength instead. Attacks with this weapon deal +2% bonus damage. Can be dual wielded with another weapon.
Katana
900
3 weeks
Equipped as an accessory. Level 2 blade. A sword that increases strength by +100 and +1% and speed by +100 and +1% in battle. Attacks with this weapon deal +3% bonus damage. Can be dual wielded with another weapon.
Battle Axe
750
3 weeks
Equipped as an accessory. Level 2 axe. A weapon that increases strength by +200 and +2% in battle. Attacks with this weapon deal +3% bonus damage. If strength is over 3,000 may dual wield with Brute Axe. Axes have twice the chance of landing a random critical hit on special attacks (10%) and still do 25% damage when blocked.
Arm Blaster
300
1 week
Equipped on the arms. Fires an energy blast with a damage rating of 1 at no ki cost. Battery holds 5 shots (per battle).
150
1 week
Equipped as an accessory. Level 1 basic staff. Two handed weapon that increases strength by +25 in battle. Attacks with this weapon weapon deal +1% bonus damage. Once per battle may be used to completely block one physical fundamental.
Power Pole
650
1 week
Equipped as an accessory. Level 2 staff. Two handed weapon that increases strength by +100 and +1% in battle. Can also extend once per battle for an undodgable special attack dealing +25% bonus damage. Attacks with this weapon weapon deal +2% bonus damage.
Hardening
500
-
An upgrade to any weapon that will increase its bonus damage and strength bonus by +1%. Changes name of weapon (example: Hardened Steel Sword). Limit to 1 per weapon. May be applied to Power Pole, Goku's Power Pole, or Bō up to four times.
Heron Marking
5,000
-
A Heron-marked sword identifies the wielder as an expert with the title of "Blademaster." People who see this symbol will know not to mess with you. May only be stamped onto a level 3 blade or higher.
Diamond Studded Hilt
10,000
-
Show off your vast amounts of wealth to your enemies right before you slice them apart with this diamond-studded sword hilt.
Steel Dagger
350
1 week
Equipped as an accessory. Level 1 dagger. A one handed knife that increases speed by +100 and 2% of base, and +1% bonus damage. Inflicts Slice on critical hits. Can be dual wielded with another weapon. if dual wielded with a Steel Sword, both adds another +100 strength, +100 speed, and +1% of each in battle.
Serrated Dagger
500
2 weeks
Equipped as an accessory. Level 2 dagger. A one handed knife with a jagged edge that increases speed by +150 and 2% of base, and +2% bonus damage. Inflicts Slice on critical hits. Can be dual wielded with another weapon.
Steel Hammer
650
2 weeks
Equipped as an accessory. Level 1 hammer. A one handed hammer that increases strength by +175 and 2% of base, and +2% bonus damage. Can be dual wielded with another weapon.
Spiked Hammer
800
2 weeks
Equipped as an accessory. Level 2 hammer. A one handed hammer with an armor piercing tip on the back side of the head. Increases strength by +250 and 2% of base, and +3% bonus damage. Can be dual wielded with another weapon.
War Hammer
1,000
3 weeks
Equipped as 2 accessories. Level 2 hammer. A two handed hammer that increases strength by +350 and 3% of base, and +3% bonus damage. Cannot be dual wielded. A war hammer has twice the chance of landing a random critical hit on special attacks (10%) and still does 25% damage when blocked.
Braided Whip
350
2 weeks
Equipped as an accessory. Level 1 whip. A one handed leather whip that increases strength by +50 and 1% of base, and +2% bonus damage. Can be dual wielded with another weapon. Attacks with whips increase speed by +10% (thus are harder to dodge).
Shrapnel Whip
600
3 weeks
Equipped as an accessory. Level 2 whip. A one handed leather whip that has sharp shards of glass or steel braided into the cord. Increases strength by +100 and 2% of base, and +2% bonus damage. Can be dual wielded with another weapon. Attacks with whips increase speed by +10% (thus are harder to dodge).


 


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