Since this is a roleplaying game there are roleplaying bonuses awarded to encourage
good storylines. (See training page for bonuses.) Whenever you made a roleplay or finish a quest, you must report it. Roleplay bonuses are tallied and posted on the Roleplay Bonuses forum for characters to claim.
You may then include any roleplay bonuses awarded to you in your weekly update post.
If you complete a personal saga or a quest alone, you will receive -10% of the completion bonus for stats (does not apply to trial or transformation quests). For each member after the second roleplaying in the same thread, completion bonuses will be increased by +10% stats to a max of +20% for 4+ players.
Remember, when roleplaying you do not have to roleplay the personality of the character you have chosen. For example,
you could make Goku evil. There are different types of roleplays that you may do while playing the RPG. Each has their own little bonus, but personal roleplaying and saga's are a good way to progress your character.
[Personal Roleplays]
This is a common form of roleplaying on the RPG. All you must do is create a new topic, or reply to an old one; and type a story about your character. Although it doesn't matter if your character get beat up or wins a fight, you have almost no limits to the story. The only limitations you have are to follow the roleplay rules posted on the
rules page.
You are welcome to post as many roleplays as you would like each week. You may gain up to 2 roleplay credits per 300 words of each roleplay and you will receive 5 EXP points every time the same thread reaches milestones of 1,000 words. So +5 EXP at 1,000, +10 EXP at 2,000, etc. Please note that personal roleplays are different from personal sagas in that
there is no minimum word count to finish them and they can be paused and resumed at a later date while personal sagas need to be finished in one go.
[Personal Saga]
A personal saga is when you create a short series of events that your character takes part in. You will keep posting in a thread until the saga is through. You may only do one personal saga or quests per day and you can complete up to two quests per week. To be eligible for the bonuses outlined below the saga in total must be
at least 3,000 words long. The minimum increases by
500 words words for each participant in the saga. (e.g. if you have 2 people including yourself posting, the minimum is 3,500 words). Also if you would like to have other members be in your saga, have them post an introduction roleplay (see introduction roleplays below) into your story.
Be sure to write "Personal Saga" in the topic description so staff are aware! In addition to gaining roleplay bonuses for each post, you will also get a completion bonus one the saga is finished. The numbers in the chart below represent how many words you must personally have in the saga to gain these bonuses:
800 words: +200 zeni, +1 DP, +6 all stats, +2 rp Credits, +10 exp
2,000 words: +400 zeni, +2 DP, +15 all stats, +3 rp Credits, +25 exp
5,000 words: +1,000 zeni, +6 DP, +40 all stats, +6 Rp Credits, +60 exp
These can be combined so for example if you write 7,000 words, you will gain +1,400 zeni, +8 DP, +55 all stats, +85 exp, and +9 rp credits as a bonus. The max you can
earn from any one personal saga, however, is 3,000 zeni and 250 exp.
Tokens: Personal Sagas also give you the ability to earn tokens. Tokens are given out at 10,000 word intervals to people that have at least 2,500 words. For example, if you have 2,500 or more words in the first 10,000, then you will receive 1 token. Then, if you have 5,000 words in the saga when it reaches 20,000 total, you will receive another token. To be eligible for tokens, the saga thread must have at
least 3 people posting in it. Tokens can then be spent on purchasing special items (see the items page). You may not sell tokens or wish for tokens or token items. The only way is to
earn 'em.
[Official Saga]
Official sagas are a major part of the RPG and a great way to increase your stats through participation. When a post is made in the sagas board by one of the staff, it will have the planet
of where it happened. The description will tell you the number of slots available for characters left to join.
If you are already there, you may decide to drop what
you are doing and participate. In this case you may reply
to the thread with your introduction roleplay. If you are not
on that planet, you may roleplay your character traveling to the spot of the saga. You do not
actually have to travel there in this case, so your character might be on Namek but you could participate in the
Earth Saga. To participate you must
make an introduction roleplay. (See introduction roleplay section below)
You cannot join a saga roleplay
if you are in a quest.
If you are participating in a saga you may still train and do other activities such as spar, distribute, and buy items
but you
cannot battle, or roleplay in other threads. Be aware that while sagas offer great rewards,
they also pose great risk. Saga
NPCs are often strong and it might result in death should you have to battle them.
The group fighting limit of participants does not apply to saga battles.
[Quest]
To learn about quests, click
here. You may only complete two quests per week unless you have over 500 int. Dragonball quests do not count towards this limit.
[Introduction Roleplay]
An introduction roleplay is required to join someones personal saga or to join the official saga. In an introduction roleplay you must roleplay
your characters arrival into the story. For example, if in an official saga's roleplay a city is destroyed, you might roleplay arriving
to the city and finding it in rubble. Another introduction roleplay could be greeting characters already involved in the saga.
[Weekly Training]
Posting roleplays is not required to have your characters power develop but only a bonus. The second way to train your character is weekly training. This
type of training requires a lot less time (and effort) than roleplaying. To do this training you simply
pick the type of training you want to start from the
training page and then post it on the updates board. Remember, you must get all updates approved by staff before executing them.
|
Fighting |
|
|
There are 2 types of fighting in the RPG, battles and spars.
[Spars]
A spar is basically like a training fight. Characters cannot die
or lose any zeni or items by being defeated in a spar.
Generally, you have to be on the same planet to spar someone. Spars can be done in two ways: through chat (AIM) or over the forums.
If it is done in a chat, each character takes turns attacking and defending. You should roleplay your attacks and defenses out so that they
are no shorter than a sentence but no longer than two or three. Once finished, you should copy the chat log or write a summary of the spar to post on the
spars forum. A spar should usually only take about 5 minutes.
A forum spar is actually done by roleplaying on the spars forum. Although it can take a few days, the benefits are greater. For every 200 words you roleplay in the spar, you will receive 1 RP credit (max 5 RP credit gain).
Posts can be no shorter than 100 words each. Each participant needs to write at least 600 words before the spar can conclude, meaning a spar has to be at least 1,200 words long.
Spars end when one side declares themselves the loser. Both participants should come to a mutual agreement on when to end the spar
and who the winner was. You are allowed to
spar a maximum of two times per week.
Spar gainages can be found on the training page.
[Battles]
To find out about battling click here.
|
Equipment, Building, & Studying |
|
|
Unless otherwise specified you can only equip 1 item to each part of your body. To equip or unequip
an item, post it on the updates board as part of your weekly update. You cannot equip the same accessory unless stated.
You can build up to one item at a time. Building an item means that you don't have to pay for it but it takes
time to build. Building some things may take 1/2 a week and can be combined with other 1/2 a week items. Check the items page to see how long items take to build. If you pay for the item you will
instantly receive it.
There are a few alternatives to building items. If you have the necessary materials for example, you may use one of your building slots to inscript your equipment. You can also use one of your building slots study a book that you have purchased.
|
Fighting Styles |
|
|
Once your character reaches level 2, you have the option to chose a fighting style. Once they are leveled up to level 20,
you may choose a second fighting style. To see how to level up your fighting style see the training page.
You can change your style at any time, but if you do it will reset to level 1.
|
Traveling |
|
|
While traveling you may still spar, roleplay, and train. You cannot make any purchases, build any items, study books, or do a job while traveling, though. Traveling between planets
takes 1 week. There are ways you can cut down on travel such as Instant Transmission which lowers all travel time to 0.
*Note if you have training equipment installed you must declare it on your profile in parentheses after your ship. Example: Capsule Corp Ship (gravitron).
|
Speed Teleport Chart |
|
|
- 250 speed: Can perform ability 1 time per battle.
- 500 speed: Can perform twice.
- 1,200 speed: Can perform three times.
- 2,500 speed: Can perform four times.
- 4,000 speed: Can perform five times.
- 6,500 speed: Can perform six times.
- 12,000 speed: Can perform seven times.
- 50,000 speed: Can perform eight times.
|
Intelligence Chart |
|
|
- 30 intelligence: Can build 2 items at once.
- 50 intelligence: May use a build slot to study books.
- 60 intelligence: Allows you to improve fundamentals to level 3 (+0.5 damage rating from level 2).
- 100 intelligence: Allows you to create one custom advanced technique.
- 200 intelligence: Increases total advanced technique slots by 1.
- 400 intelligence: Allows you to bring 3 additional prepared items into each battle.
- 500 intelligence: Allows you to complete two quests in one day. Also allows you to complete a total of three quests per week.
- 1,000 intelligence: Increases finisher technique slots by 1.
|
|
| | | | |