Alex's DBZ RPG
Top Background
Main
» Home
» Chat Room
» Affiliate
» Message Board
» Roleplaying Tips
» Buy My Book
» Change Language

RPG Information
»Alignment
»Battling
»Dragonballs
»Fighting Styles
»Helpful Tutorials
»How To Join
»How To Play
»Inscription
»Items
»Jobs
»Masters
»Next Dimension
»Passives
»Races
»Super Forms
»Techniques
»Technique Information
»Training
»Universe
»Untaken Characters

Members
»Rules
»Roster
»Alliances
»Henchmen & Sidekicks
»Trophy Info
»Contests

Partners
» MMO
» Free Online Games
» Download full movies
» People Search
» Nintendo Wii Accessories
» MMORPG Guides
» Buy WoW Account


Affiliates
» Anime Rulezzz
» Anime Wallpapers
» Cireus Anime
» Cyber12
» DBZ Stream
» DBZ Videos
» Dragonball Z Network
» Dragonball Z Wallpapers
» Generation Otaku
» Majin Arena



Alex's DBZ RPG 5 // How To Play

 
Stats & Traits
 


[Stats]
Power Level: This is the overall power rating of your character. PL is calculating by adding str, vit, sta, tou, and ki. You will see two numbers on your profile separated by a slash. The first power level number is your power level that you walk around at. The second, is your maximum that you may power up to in battle.

Ki: A characters energy used for ki attacks. This is calculated by adding str, vit, sta, and tou. Ki also weighs heavily into power level. You will see two numbers on your profile separated by a slash. The first ki number is 75% of your maximum ki and is your current power. In battle, you will have to power up to unleash your full power.

Strength: Strength is your characters physical might. Will determine power of physical combos and attacks.

Speed: Determines who goes first in a battle and also determines battle order in group fights. Speed also determines the chances of dodging attacks and your attacks being dodged. If your speed is much greater than an opponents, you can also do more in a physical combo (see battling page).

Stamina Measures battle fatigue from using ki during battle. The more ki you use, the lower your stamina will become, and thus, the lower your power level will get.

Toughness: Determines resistance to both physical and energy attacks and increases the chances of successfully blocking attacks.

Vitality: Acts as your characters life force (not HP) Each time you are hit your vitality will drain, thus lowering your power level. A strong vitality is needed to take multiple hits without being KO'd.

[Traits]
Intelligence: Intelligence is the first of three character traits. This trait measures your characters ability to enact battle strategy and tactics. The higher the intelligence stat, the better the success rate of a plot you might have hatched out actually working. If your intelligence is higher than your opponents, you may perform 1 counter attack in the battle. Intelligence also determines if you can flee from battles among a variety of other things seen here. May only be increased with DP.

Determination: Determination is the second of three character traits. This trait measures your characters will to continue to fight or train even if all seems hopeless. Determination gradually increases your stats based on the amount of damage you are taking. When you have taken 70% damage (as determined by battle ref), all stats are increased by double your determination and you receive +1 action/post if your determination is higher than your opponent (ignores maximum). When 80% damage has been taken, all stats increased by triple your determination and +1 action/post if det is higher than opponent (ignores maximum), at 90%, all stats increased by quadruple your determination and +1 action/post regardless (effect isn't stacking). May only be increased with DP.

Charisma: Charisma is the third of three character traits. This trait measures how well liked your character is. Someone with a high charisma will have no trouble having people follow his plans or help him. Charisma increases the stats of those fighting alongside you in group battles by adding your charisma plus a base of 10 to their stats (E.G. Charisma of 20 = +30 all stats). Only the character with the highest Charisma per side takes effect. If you are the captain of an alliance, your alliance will generate X amount of Zeni per week where X is equal to your charisma (capped at 500). If you are the co-captain of an alliance your alliance, you are allowed to donate zeni to your alliance equal to or less than your charisma each week (capped at 300). May only be increased with DP.

[Misc]
DP: Distribution points. Gained through leveling up and distributed among stats to increase them. Post distributions on the updates board.

SP: Skill points. SP are used to learn moves from masters.

EXP: Experience points gained through sparring and battling. See the training page for levels.

Basic Activities
 

To do most anything in the RPG, such as buying, equipping, traveling, training, etc., you must post that you are doing so on the updates board. Once your update is approved you can then make the edits to update your wiki character profile.

Everything is done on a weekly basis so you are allowed one update per week. To do a weekly update such as training, distribution, or buying, then post so in the updates board at any time during that week. To determine what column you are in, go to the roster page and you will see the members broken down into four columns.

Learning Moves
 

Learning moves requires SP. All masters teach fundamental, advanced, and finisher moves for a set amount of SP. You can see how much these cost on the masters page. However, some techniques you must train with a specific master to learn them and they will cost a special amount of SP. All moves that are colored in yellow on the techniques pages must be learned from a specific master. If you find one in yellow that you would like to learn, cross-reference it with the masters page to see who teaches it. If there is a move listed in green instead of yellow, it means any master can teach it. The specific amount of SP is then paid to learn the move.



Training
 

Since this is a roleplaying game there are roleplaying bonuses awarded to encourage good storylines. (See training page for bonuses.) Whenever you made a roleplay or finish a quest, you must report it. Roleplay bonuses are tallied and posted on the Roleplay Bonuses forum for characters to claim. You may then include any roleplay bonuses awarded to you in your weekly update post. If you complete a personal saga or a quest alone, you will receive -10% of the completion bonus for stats (does not apply to trial or transformation quests). For each member after the second roleplaying in the same thread, completion bonuses will be increased by +10% stats to a max of +20% for 4+ players.

Remember, when roleplaying you do not have to roleplay the personality of the character you have chosen. For example, you could make Goku evil. There are different types of roleplays that you may do while playing the RPG. Each has their own little bonus, but personal roleplaying and saga's are a good way to progress your character.

[Personal Roleplays]
This is a common form of roleplaying on the RPG. All you must do is create a new topic, or reply to an old one; and type a story about your character. Although it doesn't matter if your character get beat up or wins a fight, you have almost no limits to the story. The only limitations you have are to follow the roleplay rules posted on the rules page. You are welcome to post as many roleplays as you would like each week. You may gain up to 2 roleplay credits per 300 words of each roleplay and you will receive 5 EXP points every time the same thread reaches milestones of 1,000 words. So +5 EXP at 1,000, +10 EXP at 2,000, etc. Please note that personal roleplays are different from personal sagas in that there is no minimum word count to finish them and they can be paused and resumed at a later date while personal sagas need to be finished in one go.

[Personal Saga]
A personal saga is when you create a short series of events that your character takes part in. You will keep posting in a thread until the saga is through. You may only do one personal saga or quests per day and you can complete up to two quests per week. To be eligible for the bonuses outlined below the saga in total must be at least 3,000 words long. The minimum increases by 500 words words for each participant in the saga. (e.g. if you have 2 people including yourself posting, the minimum is 3,500 words). Also if you would like to have other members be in your saga, have them post an introduction roleplay (see introduction roleplays below) into your story. Be sure to write "Personal Saga" in the topic description so staff are aware! In addition to gaining roleplay bonuses for each post, you will also get a completion bonus one the saga is finished. The numbers in the chart below represent how many words you must personally have in the saga to gain these bonuses:

800 words: +200 zeni, +1 DP, +6 all stats, +2 rp Credits, +10 exp
2,000 words: +400 zeni, +2 DP, +15 all stats, +3 rp Credits, +25 exp
5,000 words: +1,000 zeni, +6 DP, +40 all stats, +6 Rp Credits, +60 exp

These can be combined so for example if you write 7,000 words, you will gain +1,400 zeni, +8 DP, +55 all stats, +85 exp, and +9 rp credits as a bonus. The max you can earn from any one personal saga, however, is 3,000 zeni and 250 exp.

Tokens: Personal Sagas also give you the ability to earn tokens. Tokens are given out at 10,000 word intervals to people that have at least 2,500 words. For example, if you have 2,500 or more words in the first 10,000, then you will receive 1 token. Then, if you have 5,000 words in the saga when it reaches 20,000 total, you will receive another token. To be eligible for tokens, the saga thread must have at least 3 people posting in it. Tokens can then be spent on purchasing special items (see the items page). You may not sell tokens or wish for tokens or token items. The only way is to earn 'em.

[Official Saga]
Official sagas are a major part of the RPG and a great way to increase your stats through participation. When a post is made in the sagas board by one of the staff, it will have the planet of where it happened. The description will tell you the number of slots available for characters left to join. If you are already there, you may decide to drop what you are doing and participate. In this case you may reply to the thread with your introduction roleplay. If you are not on that planet, you may roleplay your character traveling to the spot of the saga. You do not actually have to travel there in this case, so your character might be on Namek but you could participate in the Earth Saga. To participate you must make an introduction roleplay. (See introduction roleplay section below) You cannot join a saga roleplay if you are in a quest. If you are participating in a saga you may still train and do other activities such as spar, distribute, and buy items but you cannot battle, or roleplay in other threads. Be aware that while sagas offer great rewards, they also pose great risk. Saga NPCs are often strong and it might result in death should you have to battle them. The group fighting limit of participants does not apply to saga battles.

[Quest]
To learn about quests, click here. You may only complete two quests per week unless you have over 500 int. Dragonball quests do not count towards this limit.

[Introduction Roleplay]
An introduction roleplay is required to join someones personal saga or to join the official saga. In an introduction roleplay you must roleplay your characters arrival into the story. For example, if in an official saga's roleplay a city is destroyed, you might roleplay arriving to the city and finding it in rubble. Another introduction roleplay could be greeting characters already involved in the saga.

[Weekly Training]
Posting roleplays is not required to have your characters power develop but only a bonus. The second way to train your character is weekly training. This type of training requires a lot less time (and effort) than roleplaying. To do this training you simply pick the type of training you want to start from the training page and then post it on the updates board. Remember, you must get all updates approved by staff before executing them.

Fighting
 

There are 2 types of fighting in the RPG, battles and spars.

[Spars]
A spar is basically like a training fight. Characters cannot die or lose any zeni or items by being defeated in a spar. Generally, you have to be on the same planet to spar someone. Spars can be done in two ways: through chat (AIM) or over the forums. If it is done in a chat, each character takes turns attacking and defending. You should roleplay your attacks and defenses out so that they are no shorter than a sentence but no longer than two or three. Once finished, you should copy the chat log or write a summary of the spar to post on the spars forum. A spar should usually only take about 5 minutes.

A forum spar is actually done by roleplaying on the spars forum. Although it can take a few days, the benefits are greater. For every 200 words you roleplay in the spar, you will receive 1 RP credit (max 5 RP credit gain). Posts can be no shorter than 100 words each. Each participant needs to write at least 600 words before the spar can conclude, meaning a spar has to be at least 1,200 words long.

Spars end when one side declares themselves the loser. Both participants should come to a mutual agreement on when to end the spar and who the winner was. You are allowed to spar a maximum of two times per week.

Spar gainages can be found on the training page.

[Battles]
To find out about battling click here.

Equipment, Building, & Studying
 

Unless otherwise specified you can only equip 1 item to each part of your body. To equip or unequip an item, post it on the updates board as part of your weekly update. You cannot equip the same accessory unless stated.

You can build up to one item at a time. Building an item means that you don't have to pay for it but it takes time to build. Building some things may take 1/2 a week and can be combined with other 1/2 a week items. Check the items page to see how long items take to build. If you pay for the item you will instantly receive it.

There are a few alternatives to building items. If you have the necessary materials for example, you may use one of your building slots to inscript your equipment. You can also use one of your building slots study a book that you have purchased.

Fighting Styles
 

Once your character reaches level 2, you have the option to chose a fighting style. Once they are leveled up to level 20, you may choose a second fighting style. To see how to level up your fighting style see the training page. You can change your style at any time, but if you do it will reset to level 1.

Traveling
 

While traveling you may still spar, roleplay, and train. You cannot make any purchases, build any items, study books, or do a job while traveling, though. Traveling between planets takes 1 week. There are ways you can cut down on travel such as Instant Transmission which lowers all travel time to 0.

*Note if you have training equipment installed you must declare it on your profile in parentheses after your ship. Example: Capsule Corp Ship (gravitron).



Speed Teleport Chart
 

  • 250 speed: Can perform ability 1 time per battle.
  • 500 speed: Can perform twice.
  • 1,200 speed: Can perform three times.
  • 2,500 speed: Can perform four times.
  • 4,000 speed: Can perform five times.
  • 6,500 speed: Can perform six times.
  • 12,000 speed: Can perform seven times.
  • 50,000 speed: Can perform eight times.


Intelligence Chart
 

  • 30 intelligence: Can build 2 items at once.
  • 50 intelligence: May use a build slot to study books.
  • 60 intelligence: Allows you to improve fundamentals to level 3 (+0.5 damage rating from level 2).
  • 100 intelligence: Allows you to create one custom advanced technique.
  • 200 intelligence: Increases total advanced technique slots by 1.
  • 400 intelligence: Allows you to bring 3 additional prepared items into each battle.
  • 500 intelligence: Allows you to complete two quests in one day. Also allows you to complete a total of three quests per week.
  • 1,000 intelligence: Increases finisher technique slots by 1.


 

Search This Site

Statistics & Topsites
topsite 1 Anime Topsites eXTReMe Tracker
Vote Top 25 topsite 3
Hellsing


Content Copyright 2010 Penguin Run Games
Version 5.3.6
Home : Back : Refresh : Top