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Alex's DBZ RPG 5 // Races

Namekians
 

Advantages:
  • Start with the abilities Mystic Attack and Regeneration.
  • Can find dragonballs faster (3 Dragonballs per 2 weeks).
  • Have several 'Namekian Only' perks. Such as the ability to create Dragon Balls, Unlocked Potential, and Maktar Drink.
  • Have several "Namekians Only" moves and items available.
  • Start RPG with double intelligence and the item Weighted Cape
Disadvantage:
  • Must start on planet Namek.


Saiyans
 

Advantages:
  • Start with the transformation Ouzaru.
  • Start with the ability Zenkai and Saiyan Legacy.
  • Start RPG with item: Saiyan Armor W/ Shoulders.
  • Exclusive access to the Saiyan Empire
Disadvantage:
  • Start RPG with 1 base intelligence.


Androids
 

Advantages:
  • Start with the abilities Built In Scouter, Ki Disruptor, and Hikou.
  • Cell & Cell Jr start with Sense, Ki Suppression, Improved Regeneration, and Bukujutsu instead.
  • Cell & Cell Jr have special super forms.
  • Have several purchasable upgrades and android-only items.
  • Immune to battle fatigue from ki drain (except for Cell and Cell Jr).
Disadvantage:
  • May not use sensu beans, or rejuvenation tanks, or be affected by the ability 'Heal.' (except for Cell and Cell Jr).


Hybrids
 

Hybrids are complete, customized characters with unique characteristics because you choose them. Hybrid characters select 2 racial traits, with one of them being the dominant race. When selecting the dominant race you receive that race's flaw, but can also use that race's specific techniques. Remember, you may only have 1 perk per race.

As of patch 6.0.0, you also use your dominant race's Super Forms.

Advantages:
  • Saiyan: Start with a tail or Zenkai.
  • Android: Hikou, Built in Scouter, and Ki Disruptor or can use Androids Only items/techniques.
  • Human: Sense and Leadership or increase alliance size by +1 if captain or co-captain.
  • Changeling: Ability to breathe in space and potentially survive planetary destruction or Start with an Underling (and -3 alignment).
  • Demon: Double meditation gains or use "Evil Only" aligned techniques at any alignment.
  • Alien: +5% increase on one stat-based passive or gain the ability to trigger level 3 inscriptions off their kicks.
  • Celestial: Ability to use "Good Only" aligned techs at any alignment or once per month may go to ND for 2 weeks.
  • Namekians: Start with the abilities Mystic Attack and Regeneration or the ability to create Dragon Balls.
Disadvantages:
  • Alien: Do not have any disadvantage.
  • Saiyan: Start with 1 intelligence
  • Android: May not use Sensu Beans.
  • Human: Start with -5% all stats.
  • Changeling: Must start on Frieza.
  • Demon: May not use Spirit attacks.
  • Celestial: Cannot obtain or use Mystic & Daemon forms.
Humans
 

Advantages:
  • Start with the abilities Sense and Leadership.
  • Start RPG with item: Karate Gui.
  • Start RPG with double charisma.
  • Receive +25 zeni from any side job.
  • Receive an extra +5 exp from spars and battles.
  • Receive +5 all stats when training with Master Roshi.
  • A human may fight alongside 2 allies in battles.
  • If captain or co-captain of an alliance, increases max size of alliance by +1.
Disadvantage:
  • Start RPG with -5% all stats.


Changelings
 

Advantages:
  • Start RPG with an open transformation quest, 1 underling, -3 alignment, and an additional +5,000 to one stat (+6,500 if canon)
  • May have 1 additional underling past the limit.
  • Access to Changeling-only techniques.
  • Can breathe in space, allowing them to potentially survive planetary destruction.
Disadvantage:
  • Must start on planet Frieza.


Aliens
 

Advantages:
  • Start RPG with 1,000 extra zeni.
  • Granted an additional accessory slot.
  • Kicking attacks and techniques benefit from the level 3 inscription on the equipped gloves.
  • Start RPG with +5,000 extra of any stat (+7,000 if canon).
  • Start RPG with one of the following passives: Street Fighter, Die Hard, Perseverance, Steeled Mind, or Graceful. Gain an additional 5% bonus to one stat based passive.
  • Receive +15 to the stat from side jobs (if criminal, you may pick a stat).
Disadvantage:
  • None


Demons
 

Advantages:
  • If dead may come back 1 week sooner if desired.
  • Ability to become Majin.
  • Training increased by +10 all stats per week while in the next dimension.
  • Have the ability to travel to Hell when in the next dimension.
  • Receive double base gains for meditation training.
  • Can reach -10 alignment.
  • May use 'Evil Only' techniques regardless of actual alignment
Disadvantages:
  • May not use Spirit attacks. If hit by Spirit Bomb there is a 50% chance they will instantly be killed.


Celestials
 

Advantages:
  • Have several "Celestials Only" moves available.
  • Don't have to spend a week at Yamma's check-in when killed.
  • Once per month, may go to the Next Dimension for 2 weeks.
  • May use 'Good Only' techniques regardless of actual alignment.
Disadvantage:
  • Cannot obtain or use Mystic & Daemon forms.


 

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