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Alex's DBZ RPG 5 // Alignment

 
Each character starts off with a Neutral alignment. It is then up to you on which path you want to take: a life of good or one of evil. Based on your characters actions, your alignment points will either go up (towards good) or down (towards evil). For example, killing someone after a battle might take points away while helping someone in a quest might add them.

Alignment Scale
Chaotic Evil (-7) | -6 | -5 | -4 | Evil | -2 | -1 | Neutral | +1 | +2 | Good | +4 | +5 | +6 | Lawful Good (+7)


All numbers in yellow constitute a neutral alignment. Once you reach +3 you will have a "Good" alignment while you will be "Evil" if you are -3. Once you obtain +7, you will be "Lawful good" while "Chaotic Evil" if you reach -7. Each alignment has advantages such as unique quests, techniques, and items as well as disadvantages.

Good Advantages
  • Only those +3 or above can use the techniques: heal, spirit bomb, luciendar light assault, kamehameha, kamehameha energy dan, and chou kamehameha
  • +10 to charisma while at +3 or above
  • Several "Good Only" items
  • Receive +1 strength per week from jobs "teacher", "sensei", or "master"
  • Can have Guru unlock their potential.
Lawful Good Advantages
  • Can use spirit bomb.
  • Cannot be hurt by a spirit bomb.
  • +10 (in addition to the +10 for Good) to charisma
  • Can user hyperbolic time chamber
Good & Lawful Good Disadvantages
  • Cannot have the job of "criminal"
  • Cannot use or have ever used a tree of might seed
  • Cannot fight other good characters
  • Cannot sneak attack others


Evil Advantages
  • Only those -3 or below can use techniques: flames of hell, daichiretsuzan, chouz canosama, hokaku kon dan, genocide attack, planet geyser, mortoseth shadow assault
  • +10 to determination while at -3 or below
  • Can use henchmen
  • Several "Evil only" items
  • Receive +50 zeni per week from jobs "criminal" or "crime boss"
  • Can enter Saiba Training Chamber on Vegeta.
Chaotic Evil Advantages
  • Can conquer planets
  • +10 (in addition to the +10 for evil) to determination
  • Can perform +1 action in their first battle post
Evil & Chaotic Evil Disadvantages
  • Cannot have the job of "teacher."
  • Cannot use capsule corp items.
  • Must go to hell if killed
  • Cannot wish anybody back to life unless they are also evil.


Neutral Advantages
  • If you are at 0 Neutral, you receive +10 intelligence.
Changing Alignment
 

Increase Alignment
  • Certain quests may specify alignment benefits.
  • You may request to receive positive alignment from personal sagas.
  • Participating in official sagas.
  • Battling someone of evil alignment and not killing them or stealing anything will give you +1.
  • Holding the job of Security Chief for 4 weeks in a row gives you +1 (once per job level).
  • Partner training with a member of +3 alignment or higher for 4 weeks in a row gives you +1.

Decrease Alignment
  • Certain quests may specify alignment benefits.
  • You may request to receive negative alignment from personal sagas.
  • Battling someone and killing them will give you -1.
  • Stealing items gives you -1.
  • Holding the job of crime boss for 5 weeks in a row gives you -1 (once per job level).
  • Partner training with a member of -3 alignment or lower for 4 weeks in a row gives you -1 .


 


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