Item
Cost
Build Time
| Description
| | | |
Sensu Bean
400
1 week
| Heals 50% of damage and restores 25% of ki in battle. Can also cure battle fatigue. Limit to carry 1 and use 1 per battle.
| | | |
Bag of Sensu Beans
1,500
2 weeks
| Holds 4 Sensu Beans (comes full). Limit to carry 1.
| | | |
Empty Sensu Bag
500
1.5 weeks
| Can hold 4 beans (comes empty). Limit to carry 1. Cannot use if you already have a sensu bag.
| | | |
Energizer
550
-
| Allows 1 extra action in your next two posts. Limit to carry 1.
| | | |
Potion
400
-
| Restores 15% used ki in battle. Limit to carry 2.
| | | |
Pouch
200
0.5 week
| Used to hold beans gathered from a Sensu Farm. Can hold up to 10 beans. Must transfer them to a sensu bag to use in battle. Limit to carry 1.
| | | |
Tonic
400
-
| Adds +1 DP and +1 SP to the user. Limit to use of 5.
| | | |
Super Tonic
700
-
| Adds +2 DP and +2 SP to the user. Limit to use of 3.
| | | |
Elixer
300
-
| Adds +4 all stats (+16 ki, +32 pl) to the user. Limit to use of 5.
| | | |
Tree Of Might Seed
4,500
-
| Must be planted on a buy-able planet, destroying it. Takes 1 week to grow. Once eaten will increase all stats dramatically (doubles PL). Must be eaten after grown. Limit to use of 1. Must be chaotic evil to use.
| | | |
Exoskeleton
500
-
| (Androids Only)
Increase toughness by +100. Limit to use of 1.
| | | |
Power Systems
500
-
| (Androids Only)
Increase strength by +100. Limit to use of 1.
| | | |
General Upgrade
300
-
| (Androids Only)
+5 all stats (+20 ki, +40 pl). Limit to use of 3.
| | | |
Saibaman Seed
1,000
3 weeks
| A weak henchmen. See henchmen page for description. Limit 2 at a time.
| | | |
Bioman
600
2 weeks
| A weak henchmen. See henchmen page for description. Limit to 2 at a time.
| | | |
Inscription Manual
600
-
| Must have 40 intelligence to read. Teaches the special ability Inscription 1.
| | | |
Advanced Runes
1,000
-
| Must have 50 intelligence and know Inscription 1 to read. Teaches the special ability Inscription 2.
| | | |
Amnesia Greens
1,000
-
| A weed that will make you forget a technique of your choosing when eaten.
| | | |
Memory Chip
500
-
| (Androids Only)
A chip that will clear your memory and make you forget a technique of your choosing when installed.
| | | |
Stasis Grenade
750
2 weeks
| Used in battle to decrease your opponents' available actions by 1 for his next three posts. Limit to carry 1. Can only carry the grenade or the crystal.
| | | |
Stasis Crystal
600
2 weeks
| Used in battle to nullify the effects of a stasis grenade used against you. Limit to carry 1. Can only carry the grenade or the crystal.
| | | |
Capsule Corp Shield
800
-
| A small capsule that will cast body shield on whoever uses it for 2 attacks made against them. Limit to carry 1.
| | | |
Capsule Corp Barrier
850
-
| A small capsule that will cast barrier on whoever uses it for 2 attacks made against them. Limit to carry 1.
| | | |
Stun Grenade
1,500
-
| Stuns an opponent for 3 actions. Cannot be used with other grenades. Limit to 1 per battle.
| | | |
Caffeine Shot
800
-
| Adds +500 speed in battle. Limit to 1 per battle.
| | | |
Power Bar
1,250
-
| Adds +500 strength and +500 toughness in battle. Limit to 1 per battle.
| | | |
Energy Drink
500
-
| Restores 25% vitality and raises toughness +10% in battle. Limit to use 1 per battle.
| | | |
Adrenaline
1,500
-
| +500 strength, speed, and toughness in battle. Cannot be used with power bar or caffeine shot. Limit to 1 per battle.
| | | |