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Alex's DBZ RPG 5 // Usable Items

 

Item
Cost
Build Time
Description
Superior Ticket
-
-
Useable Item. This one-time-use item is given to any character with the Beginner's Aura special ability for free upon character creation. When Claiming the bonuses from any one Roleplay, you may use this item to double all bonuses from that Roleplay (except Zeni and RPC).
Sensu Bean
400
-
Heals 50% of damage and restores 25% of ki in battle. Can also cure up to 50% battle fatigue. May not work as well if you are being pummeled while eating. Limit to carry 3 and use 1 per battle.
Bag of Sensu Beans
1,500
-
Holds 4 Sensu Beans (comes full). Limit to carry 1.
Empty Sensu Bag
500
2 weeks
Can hold 4 beans (comes empty). Limit to carry 1. Cannot use if you already have a sensu bag.
Energizer
550
-
Allows 1 extra action in your next two posts. Limit to carry 3. Can only bring 1 into battle.
Potion
400
-
Restores 15% used ki in battle. Limit to carry 2.
Pouch
200
1 week
Used to hold beans gathered from a Sensu Farm. Can hold up to 10 beans. Must transfer them to a sensu bag to use in battle. Limit to carry 2.
Tonic
400
-
Adds +3 DP. Limit to use of 10.
Super Tonic
700
-
Adds +6 DP. Limit to use of 10.
Elixir
300
-
Adds +10 all stats to the user. Limit to use of 10.
Tree Of Might Seed
4,500 / 6,000
-
Must be planted on a player-owned planet that you or an alliance-mate does not own. Takes 2 weeks to grow and destroys the planet. Once eaten, will increase power level by either +300,000 or +40%, whichever is higher, distributed evenly amongst all stats (not including speed). Must be eaten after grown. Limit to use of 2. Must be chaotic evil to use. Limit to carry 1 seed. Seeds after the first cost 6,000 to buy.
Ocular Enhancements
1,000
-
(Androids Only) Teaches you the advanced technique Bionic Punisher.
Ki Cannons
1,200
-
(Androids Only) Teaches you the special ability Hell Flash. Cannot be used by Cell & Cell Jr.
Exoskeleton
500
-
(Androids Only) Increase toughness by +500. Limit to use of 1. Cannot be used by Cell & Cell Jr.
Power Systems
500
-
(Androids Only) Increase strength by +500. Limit to use of 1. Cannot be used by Cell & Cell Jr.
General Upgrade
300
-
(Androids Only) +20 all stats. Limit to use of 10. Cannot be used by Cell & Cell Jr.
Bioman
600
2 weeks
A weak henchmen usable by evil alignment only. Immune to the Cordyceps Fungus. See henchmen page for description. Limit to 2 at a time.
Level 1 Slot
500
-
Must be used to inscribe a level 1 rune onto an item. Limit to one level 1 slot per item.
Level 2 Slot
800
-
Must be used to inscribe a level 2 rune onto an item. Limit to 1 level 2 slot per item.
Level 3 Slot
1,000
-
Must be used to inscribe a level 3 rune onto an item. Limit to 1 level 3 slot per item.
Amnesia Greens
1,000
-
A weed that will make you forget a technique of your choosing when eaten.
Memory Chip
500
-
(Androids Only) A chip that will clear your memory and make you forget a technique of your choosing when installed.
Stasis Grenade
1,000
3 weeks
Used in battle to decrease your opponents' available actions by 1 for his next three posts. Limit to carry 3. Can only carry 1 grenade or 1 crystal into battle.
Stasis Crystal
800
3 weeks
Used in battle to nullify the effects of a stasis grenade used against you or an ally. Limit to carry 3. Can only carry 1 grenade or 1 crystal into battle.
Capsule Corp Shield
800
-
A small capsule that will cast body shield on whoever uses it for 2 attacks made against them. Limit to carry 3. Can use 1 per battle.
Capsule Corp Barrier
850
-
A small capsule that will cast barrier on whoever uses it for 2 attacks made against them. Limit to carry 3. Can use 1 per battle.
Stun Grenade
1,500
-
Stuns an opponent for 2 actions. Limit to 1 per battle.
Caffeine Shot
800
-
Adds +2,000 speed in battle. Limit to 1 per battle.
Power Bar
1,250
-
Adds +1,000 vitality and +1,000 toughness in battle. Yajirobe gets +1,250 vit & tou instead. Limit to 1 per battle.
Energy Drink
500
-
Restores 25% vitality and raises toughness +10% in battle. Limit to use 1 per battle.
Adrenaline
1,500
-
+1,000 strength, speed, and toughness in battle. Cannot be used with power bar or caffeine shot. Limit to 1 per battle.
Double Dose
Varies
-
Doubles the effectiveness of Adrenaline, power bar, or caffeine shot - you choose when purchasing. Cost of Double Dose is the same as the cost of which item you choose. Double Dose increases the number of prepared item slots that item takes up by +1, but allows you to get double its benefits in one action. Limit to 1 per battle.
Portal
4,000
-
Transports you to the next dimension for 3 weeks. You may come back anytime but it closes the portal. After you have used 2 portals, purchasing additional ones will cost 10,000 zeni. Limit to carry 1.
Milk of the Poppy
700
-
Helps dull the pain and slightly increases mobility while healing after a battle loss. Allows you to travel one time while healing. Must be administered by a friend, however. Limit to carry 1.
Saiyan DNA Injection
8,500
-
Allows you 'Zenkai' gains if used after a battle you lost (also utilizes Saiyan PL gains cap). Must declare it upon being KO'ed. Limit to use 2.
Exquisite Ingredients
300
2 weeks
Similar to Slots for inscriptions, this item can be used in conjunction with Cooking or Brewing to increase the benefits of one Meal or Drink by +50%. This bonus stacks with High-Class Kitchen.
Extreme Growth Hormone
3,000
-
Useable Item. Can only be used on the same update the user is leveling up. Increases the gains from leveling up by +50% for that week alone. After being used three times, all future purchases cost 5,000z.


 


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