Alex's DBZ RPG
Top Background
» Home
» Affiliate
» Buy My Books
» Official Discord
» TinyChat
» Image Gallery
» Message Board
» Patch Archive
» Roleplaying Tips

RPG Information
»Fighting Styles
»Helpful Tutorials
»How To Join
»How To Play
»Next Dimension
»Super Forms
»Untaken Characters

»Henchmen & Sidekicks
»Trophy Info

»Online Casino USA Real Money
» Free SEO Backlinks

» MS Gundam Flames of Hope
» Roleplay Social
» The Dao of Dragon Ball
» G2K Cosplayers

Alex's DBZ RPG 5 // The Fallen Armory


Fallen Armory

*Please note Elysian Armor can only be used by those higher than tier one in the Fallen.

The Fallen Armory
Elysian Chestplate
Increases Toughness by 8% in battle (+10% if Elysian Harbinger). Reduces damage taken by 18%. Increases Toughness by +5 per week. Once per battle allows the user to use ‘Universal Inhalation’ without an action cost while also absorbing the fundamental to deal no damage.
Elysian Band
Equipped on the arms. Increases Strength by 5% in battle (+6% if Elysian Harbinger). Increases strength by +5 per week.
Elysian Boots
Equipped on the legs. Increases Speed by 5% in battle (+6% if Elysian Harbinger). Increases Speed by +6 per week.
Lesser Elixir of the Gods
[Tier One Item] +250 All Stats. Limit to use 5.
Shard of Arcane Magnetism
[Tier One Item] Prepped Item. Stuns an opponent for two actions. Cannot be brought into battle alongside a Stun Grenade or Sonic Gun. 5 Uses.
Demon-Blood Tattoo
[Tier One Item]While in your inventory, increases one stat by 5% in battle (Chosen at the start of each battle) [2 Max]
Vial of Amorphous Light
[Tier Two Item] Prepped Item. Heals 5% total damage and restores 5% ki. May not be used with Potion or Light of the Host.
Esoteric Grimoire
[Tier Two Item] May be read 5 times. The first three reads increase Intelligence by +10 per week. The 4th week lowers your alignment by -1, and the 5th week reduces the ki cost of Fallen abilities by -1%. May not be re-read.
Vile Tablet of Negation
[Tier Two Item] An ancient tablet that when broken, de-transes your opponents for your next two actions. Does not require your opponents to use an action to transform into the form they were knocked out of. May not be used in conjunction with finishers.

Chamber of Waking

Once per month you may enter the Chamber and have your spiritual essence transported to another planet where you take on the form of a mortal native, allowing you to take a quest on that planet. Must belong to the Fallen Organization to use.


Search the DBZ RPG

Alex's DBZ RPG 5 // Statistics & Topsites
RPG-D Forum Roleplay
Forum Roleplay Top RP Sites Top RP Sites RPG Initiative eXTReMe Tracker

Content Copyright 2021 Alex's DBZ RPG
Alex's DBZ RPG Version 5.7.1
DBZ RPG Home : Back : Refresh : Top