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Alex's DBZ RPG 5 // Stances

 

Please note Zekmant Stance can only be learned through leveling up Fighting Styles and Axemaster Stance, Blademaster Stance, and Polearm Master Stance through sword training.

Move

Picture

Description

Axemaster Stance Click Here A stance used by those who have specialized in the axe. Adds +1 special attack to your next two physical combos or allows you to declare one weapon tech level 3 or lower undodgable. Can be used once per battle for each. Can be learned with 1 other stance.
Blademaster Stance Click Here A stance used by veteran blademasters. Adds +1 special attack to your next two physical attack combos or allows you to counter the next physical attack combo or fundamental physical attack made against you with your sword. Can be learned with one other stance. Can be used once per battle for each.
Burning Stance Click Here For the rest of your turn every attack is given the Burn critical. Combos are rolled at your SA stun critical chance. May be used once per battle.
Catpaw Stance Click Here Increases speed and strength by +15% for the rest of your turn.
Crane Stance Click Here Increases strength and speed by +17% for the rest of your turn.
Crush Stance Click Here Allows you +1 action in your next post. May only be used twice per battle.
Crushing Stance Click Here For the rest of your turn every attack is given the Crush critical. Combos are rolled at your SA stun critical chance. May be used once per battle.
Hammer Master Stance Click Here A stance used by those who are specialized in the use of a hammer. Adds +1 special attack to your next two physical attack combos or can counter the next fundamental attack made against you. Can be used once per battle per each. Can be learned with one other stance.
Polearm Master Stance Click Here As a master of polearms, you've found a stance that allows you to take full advantage of their properties. Allows you to counter the next physical attack combo or fundamental attack made against you with your Staff/Spear. Can be used once per battle for each. Can be learned with one other stance.
Ready Stance Click Here Increases all stats by +8% for the rest of this turn and the next turn.
Three Battles Stance Click Here Increases toughness by +25% for your next turn.
Tiger Claw Stance Click Here llows you to counter the first attack made against you in battle, even if it is a ki attack. If you know telepathy, it shifts to the second attack. Can be used once per battle. Will not work against finishers..
Titan Stance Click Here Increases strength by +25% for the rest of your turn.
Turtle Stance Click Here Increases toughness and speed by +17% on your next turn.
Whip Master Stance Click Here A stance for those who have mastered the versatile uses of a whip in combat. Can declare one weapon tech level 3 or lower undodgeable or can counter the next physical attack combo or physical fundamental attack made against you. Can be used once per battle per each. Can be learned with one other stance.
Wind Stance Click Here Increases speed by +25% for the rest of this turn.
Wolf Stance Click Here Increases the damage of your physical punches by 10% for the rest of the turn. If you know Wolf Fang Fist increases by +15% instead.
Zekmant Stance Click Here Increases toughness and vitality by +20% for your next turn. Can be learned with one other stance. Can be used once per battle.


 

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