Alex's DBZ RPG
Top Background
Main
» Home
» Affiliate
» Buy My Books
» Official Discord
» TinyChat
» Image Gallery
» Message Board
» Patch Archive
» Roleplaying Tips

RPG Information
»Alignment
»Battling
»Bounties
»Dragonballs
»Fighting Styles
»Helpful Tutorials
»How To Join
»How To Play
»Inscription
»Items
»Jobs
»Masters
»Next Dimension
»Passives
»Races
»Super Forms
»Techniques
»Training
»Universe
»Untaken Characters

Members
»Alliances
»Contests
»Henchmen & Sidekicks
»Organizations
»Roster
»Rules
»Trophy Info

Links
»Online Casino USA Real Money
»www.nodepositcasinos247.com
» www.rtgcasinos247.com
» Free SEO Backlinks

Affiliates
» Roleplay Social
» The Dao of Dragon Ball
» G2K Cosplayers






Alex's DBZ RPG 5 // Stances

 

Please note Zekmant Stance can only be learned through leveling up Fighting Styles and Axemaster Stance, Blademaster Stance, and Polearm Master Stance through sword training.

Move

Picture

Description

Axemaster Stance Click Here A stance used by those who have specialized in the axe. Adds +1 special attack to your next two physical combos or allows you to declare one weapon tech level 3 or lower undodgable. Can be used once per battle for each. Can be learned with 1 other stance.
Blademaster Stance Click Here A stance used by veteran blademasters. Adds +1 special attack to your next two physical attack combos or allows you to counter the next physical attack combo made against you with your sword. Can be learned with one other stance. Can be used once per battle for each.
Catpaw Stance Click Here Increases speed and strength by +5% for your next three actions.
Crane Stance Click Here Increases strength and speed by +7% for your next two actions.
Crush Stance Click Here Allows you +1 action in your next post. May only be used twice per battle.
Polearm Master Stance Click Here As a master of polearms, you've found a stance that allows you to take full advantage of their properties. Allows you to counter the next physical attack combo or fundamental ki attack made against you with your Staff/Spear. Can be used once per battle for each. Can be learned with one other stance.
Ready Stance Click Here Increases all stats by +2% for your next two actions and the next two attacks made against you.
Three Battles Stance Click Here Increases toughness by +12% for the next two attacks performed against you.
Tiger Claw Stance Click Here Allows you to counter the first attack made against you in battle, even if it is a ki attack. If you know telepathy, it shifts to the second attack. Can be used once per battle. Will not work against finishers.
Titan Stance Click Here Increases strength by +12% for your next two actions.
Turtle Stance Click Here Increases toughness and speed by +7% for the next two attacks performed against you.
Wind Stance Click Here Increases speed by +12% for your next two actions.
Wolf Stance Click Here Increases the damage of your next two actions (must be punches) by 10%. If you know Wolf Fang Fist increases by +15% instead.
Zekmant Stance Click Here Increases toughness and vitality by +10% for the next 5 attacks made against you. Can be learned with one other stance. Can be used once per battle.


 

Search the DBZ RPG

Alex's DBZ RPG 5 // Statistics & Topsites
RPG-D Forum Roleplay
Forum Roleplay Top RP Sites Top RP Sites RPG Initiative eXTReMe Tracker


Content Copyright 2023 Alex's DBZ RPG
Alex's DBZ RPG Version 5.7.2
DBZ RPG Home : Back : Refresh : Top