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Alex's DBZ RPG 5 // Other Items

 

Item
Cost
Build Time
Description
Planet
10,000
-
Can place a training center and sensu farm on this planet. Upon purchasing, a description of the planet's atmosphere and landscape must be provided as well as a picture if desired. Limit to buy 1.
Planet (5x Gravity)
12,500
-
Same as a planet, except under 5x gravity. Limit to buy 1. You can only have 1 planet at a time.
Training Center
4,500
5 weeks
Only an alliance may buy this (with alliance funds). Place on a player-owned planet. Can hold a Gravitron, Mega Gravitron, or Ultra Gravitron, and a rejuvenation tank. Increases daily training by +10 all stats (+40 ki, +80 pl) per week regardless of the type. Limit to buy 1.
House
5,000 / 10,000
-
Place on a player-owned planet. Real estate is an investment and you live here so make it nice. Can be placed on canon planet for double the price.
Mansion
25,000 / 50,000
-
Place on a player-owned planet. Who needs a house when you can live in a mansion? All the girls will surely love you if you own one of these. Can be placed on canon planet for double the price.
Planetary Shield
25,000
-
Place on a player-owned planet. Increases the time it takes for someone to destroy your planet via technique from 2 weeks to 4 weeks. Doesn't delay Tree of Might growth. Limit to 1 per planet.
Guild Hall
12,000
-
Only an alliance may buy this (with alliance funds). Upgrades your training center into a Guild Hall. Having a Guild Hall increases your alliance's maximum size to 8 people.
Hangar
2,000
4 weeks
Must be placed on a player-owned planet. Stores two additional ships. Limit to 1 per planet.
Warlord's Villa
10,000 / 20,000
-
Allows you to rule over your kingdom in style. Place on a player-owned planet. Can hold a Gravitron, Mega Gravitron, or Ultra Gravitron and a rejuvenation tank. Can be placed on canon planet for double the price. Limit to buy 2.
Reinforced Gravity Chamber
1,000
-
Install this into anything that can hold an Ultra Gravitron. Allows you to use a Titan Gravitron or higher. Takes 1 week to install.
Outpost
1,000
3 weeks
Only an alliance may buy this (with alliance funds). Place on a player-owned planet. Allows for sneak attacks on any non-alliance members currently on the planet.
Level I Civilization
1,000
-
Place on a player-owned planet. Allows the owner of the planet to create easy quests for that planet (must be approved, max of 5). You may only have one civilization.
Level II Civilization
1,000
-
Place on a player-owned planet. Allows the owner of the planet to create medium or hard quests for that planet. Must have a Level I Civilization already (must be approved, max of 3). You may only have one civilization.
Capital City
3,500
7 weeks
Place on a player-owned planet. Requires Level I Civilization. Is required for other planet upgrades. Limit 1 per planet.
Business Card
500
-
If in your inventory, when you leave a planet to travel, your job will only reset to level 2 instead of back to level 1.
Trading Post
2,500
5 weeks
Only an alliance may buy this (with alliance funds). Place on a player-owned planet. Requires Level I Civilization and Capital City. Generates 50 zeni per week for the alliance based on how many members are in the alliance (e.g. 4 members = 200 zeni per week). Limit 1 per planet.
Barracks
2,000
5 weeks
Place on a player-owned planet. Requires Level I Civilization and Capital City. Allows for the training of warriors. Any person on the planet may fight these warriors once per week for a bonus +5 all stats and +25 exp. Limit 1 per planet.
Atmosphere Generator
2,000
4 weeks
Place on a player-owned planet. Requires Capital City. Adds 5x gravity to the planet. Limit to 1 per planet.
Hospital
1,500
3 weeks
Place on a player-owned planet. Requires Capital City. Instantly heals you back to perfect health after a fight if your life is spared. Also adds +1 DP and +2 all stats after use. Androids cannot use the hospital.
Factory
2,000
3 weeks
Place on a player-owned planet. Requires Capital City. Instantly repairs an Android back to perfect condition after a fight if their life is spared.
Moon
2,000
-
Adds a moon to any player-owned planet. You may pick which day of the month the moon becomes full. Limit 2 moons per planet.
Padded Rooms
600
-
An upgrade for the training center. Increases weekly training benefits of the training center by +3 all stats (+12 ki, +24 pl) per week. Limit to use of 1.
500 lb weights
600
-
An upgrade for the training center. Increases weekly training benefits of the training center by +5 all stats (+20 ki, +40 pl) per week. Limit to use of 1.
Punching Bag
400
-
An upgrade for the training center. Increases weekly training benefits of the training center by +3 all stats (+12 ki, +24 pl) per week. Limit to use of 1.
Sensu Farm
4,500
5 weeks
Place on a player-owned planet. Provides 1 sensu bean per week. Allows you to build sensu beans (1 week) and bag of sensu beans (2 weeks). Limit to buy 1.
Rejuvenation Tank
800
2 weeks
Heals you back to perfect health after a fight if your life is spared in 1 week instead of 2. Androids cannot use this item. Takes 1 week to install in a ship, training center, or villa.
Gem of Telepathy
400
1 week
Allows you to do telepathic spars with someone that has a Gem of Telepathy or who knows Telepathic Link. Has 10 charges before it has to be replaced. Gem spars give +20 all stats instead of +25.
Mixing Ingredients
600
2 weeks
Allows you to build Elixirs (1 week) and Tonics (2 weeks).
Saiba Jar
150
1 week
Used to carry Saibaman seeds around.
Gravitron
2,500
4 weeks
Allows you to train in up to 25x gravity. Takes 1 week to install in a ship, training center, or villa.
Mega Gravitron
4,000
6 weeks
Allows you to train in 25x - 50x gravity. Takes 1 week to install in a ship, training center, or villa.
Ultra Gravitron
6,000
8 weeks
Allows you to train in 50 - 85x gravity. Takes 1 week to install in a ship, training center, or villa.
Titan Gravitron
12,000
-
Allows you to train in 110x - 200x gravity. Takes 1 week to install in a gravity chamber.
Ki Orbs
1,000
2 weeks
Can be used while training under gravity in a ship or training center. Gives you +1 DP per week of training. Limit to use of 3.
Gem of Insight
600
-
Increases meditation training gain to your chosen stat by +15 per week.
Scribing Pens
500
-
Required to inscript runes onto equipment.
Inscription Manual
600
-
Must have 50 intelligence to read. Teaches the special ability Inscription 1. Takes 1 week to read.
Advanced Runes
1,000
-
Must have 50 intelligence and know Inscription 1 to read. Teaches the special ability Inscription 2. Takes 1 week to read.
Super Advanced Runes
1,700
-
Must have 75 intelligence and know Inscription 2 to read. Teaches the special ability Inscription 3. Takes 1 week to read.
Chi of the Ancients
500
-
A book that will teach you how the ancient warriors of the past mastered their chi to even greater levels. Increases any one stat by +25 for each week studied. May be studied 5 times. Takes 1 week to read.
Book: Art of War
500
-
A book that will teach you how to out-smart your enemies in combat. Increases intelligence by +5 for each week studied. May be studied 5 times. Takes 1 week to read.
Book: Foundations of Leadership
500
-
A book with the motto: "sometimes a solid foundation of leadership is best". Increases charisma by +5 for each week studied. May be studied 5 times. Takes 1 week to read.
Book: Don't Let Go!
500
-
A self-help book that inspires you to never give up. Increases determination by +5 for each week studied. May be studied 5 times. Takes 1 week to read.
Username Color
10,000
-
A symbol of status for anybody with ten grand to blow, purchasing this will make you a "Super Member" on the forum which changes your username to the color gold. You'll also receive a gold cbox name.
Minor Second Soul
6,000
-
Must be character level 10 or higher to purchase. Allows you to create a second character but you must take on either a canon human or a canon alien character. Create a separate username on the forum but use the same wiki account. You cannot use limited quantity items with this character. All other second soul rules also apply. You are limited to 1 second soul.
Delivery Bot
7,000
-
Can be sent out once a week to purchase you a planet specific item and deliver it to you without you having to actually go there to get it. The cost of the item is increased by +25% for fuel surcharge. The Delivery Bot is also quite large and must be housed inside of a ship (other than Saiyan Space Pod).
Planetary Hero
5,000
-
Adds 1 additional day to ToM and planetary destruction period (max of 7). In addition, each hero increases PL required to ToM or destroy a planet by 25k. (e.g. 3 heroes requires a minimum of 10 days to ToM, 17 Days to Destroy, and 75k PL)
Planetary Defense Team
25,000
-
Requires at least one Planetary Hero to buy. Adds 1 additional week to ToM and planetary destruction period (max 1). In addition, the team increases PL required to ToM or destroy a planet by 150k.
VR Node
1,500
-
An upgrade for the training center. Can only go in training centers on a planet. Will increase weekly gains while training inside the center by +10 all stats. Has to be installed (takes 1 week). Limit to use 1.
Weekly Training Magazine
100 per issue
-
A weekly magazine that can help you improve your training. Adds +10 to all stats upon being read, but adds +25 all stats instead if the reader is not in the top 25. There's a new one released on Monday each week and takes 1 week to read, so it can be bought any number of times but only once per week. Each issue may only be read once. Upon purchase, list the date for the Monday it was bought on.
Beginner's Battle Book
1,500
-
A book chock full of tidbits and advice when it comes to combat. Adds +10 to all stats unless the reader is in the top 25 then it adds +0. Takes 1 week to read. Due to the thickness and length of this manual, it can be read any number of times.


 

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