Alex's DBZ RPG
Top Background
Main
» Home
» Affiliate
» Buy My Books
» Official Discord
» TinyChat
» Image Gallery
» Message Board
» Patch Archive
» Roleplaying Tips

RPG Information
»Alignment
»Battling
»Bounties
»Dragonballs
»Fighting Styles
»Helpful Tutorials
»How To Join
»How To Play
»Inscription
»Items
»Jobs
»Masters
»Next Dimension
»Passives
»Races
»Super Forms
»Techniques
»Training
»Universe
»Untaken Characters

Members
»Alliances
»Contests
»Henchmen & Sidekicks
»Organizations
»Roster
»Rules
»Trophy Info

Links
»Online Casino USA Real Money
»www.nodepositcasinos247.com
» www.rtgcasinos247.com
» Free SEO Backlinks

Affiliates
» MS Gundam Flames of Hope
» Roleplay Social
» The Dao of Dragon Ball
» G2K Cosplayers






Alex's DBZ RPG 5 // Other Items

 

Item
Cost
Build Time
Description
Planet
12,000
-
Can place a training center and sensu farm on this planet. Upon purchasing, a description of the planet's atmosphere and landscape must be provided as well as a picture if desired. Limit to buy 1. You can only have 1 planet at a time.
Planet (5x Gravity)
15,000
-
Same as a planet, except under 5x gravity. Limit to buy 1. You can only have 1 planet at a time.
Planet (25x Gravity)
30,000
-
Same as a planet, except under 25x gravity. Limit to buy 1. You can only have 1 planet at a time.
Core Densifier
500
-
Allows you to increase the density of your planet's core, thus increasing the gravity of the planet. By paying the 500 zeni fee and the zeni cost difference between planet types, you can go from a Planet to 5x Gravity Planet or a 5x Gravity Planet to a 25x Gravity Planet.
Training Center
4,500
5 weeks
Only an alliance may buy this (with alliance funds). Place on a player-owned planet. Can hold a Gravitron, Mega Gravitron, or Ultra Gravitron, and a rejuvenation tank. Increases daily training by +10 all stats (+40 ki, +80 pl) per week regardless of the type. Limit to buy 1.
House
5,000 / 10,000
-
Place on a player-owned planet. Real estate is an investment and you live here so make it nice. Can be placed on canon planet for double the price.
Mansion
25,000 / 50,000
-
Place on a player-owned planet. Who needs a house when you can live in a mansion? All the girls will surely love you if you own one of these. Can be placed on canon planet for double the price.
Planetary Shield
25,000
-
Place on a player-owned planet. Increases the time it takes for someone to destroy your planet by +2 weeks. Adds 100k PL to the requirement to destroy the planet or planet a ToM seed. Unfortunately, doesn't delay Tree of Might growth. Limit to 1 per planet.
Guild Hall
12,000
-
Only an alliance may buy this (with alliance funds). Upgrades your training center into a Guild Hall. Having a Guild Hall increases your alliance's maximum size to 8 people.
Hangar
2,000
4 weeks
Must be placed on a player-owned planet. Stores two additional ships. Limit to 1 per planet.
Warlord's Villa
10,000 / 20,000
-
Allows you to rule over your kingdom in style. Place on a player-owned planet. Can hold a Gravitron, Mega Gravitron, or Ultra Gravitron and a rejuvenation tank. Can be placed on canon planet for double the price. Limit to buy 2.
Reinforced Gravity Chamber
1,000
-
Install this into anything that can hold an Ultra Gravitron. Allows you to use a Titan Gravitron or higher. Takes 1 week to install.
Outpost
1,000
3 weeks
Only an alliance may buy this (with alliance funds). Place on a player-owned planet. Allows for sneak attacks on any non-alliance members currently on the planet. If a visiting player is snuck in this way, they may avoid the battle by immediately leaving the planet and then spending 1 week to recover in their new destination.
Level I Civilization
1,000
-
Place on a player-owned planet. Allows the owner of the planet to create easy quests for that planet (must be approved, max of 5). You may only have one civilization. Each level of Civ adds 50k PL to the ToM Requirment.
Level II Civilization
1,000
-
Place on a player-owned planet. Allows the owner of the planet to create medium or hard quests for that planet. Must have a Level I Civilization already (must be approved, max of 3). You may only have one civilization.
Capital City
3,500
7 weeks
Place on a player-owned planet. Requires Level I Civilization. Is required for other planet upgrades. Limit 1 per planet.
Business Card
500
-
If in your inventory, when you leave a planet to travel, your job will only reset to level 2 instead of back to level 1.
Trading Post
2,500
5 weeks
Only an alliance may buy this (with alliance funds). Place on a player-owned planet. Requires Level I Civilization and Capital City. Generates 50 zeni per week for the alliance based on how many members are in the alliance (e.g. 4 members = 200 zeni per week). Limit 1 per planet.
Barracks
2,000
5 weeks
Place on a player-owned planet. Requires Level I Civilization and Capital City. Allows for the training of warriors. Any person on the planet may fight these warriors once per week for a bonus +5 all stats and +25 exp. Limit 1 per planet.
Atmosphere Generator
2,000
4 weeks
Place on a player-owned planet. Requires Capital City. Adds 5x gravity to the planet. Limit to 1 per planet.
Hospital
1,500
3 weeks
Place on a player-owned planet. Requires Capital City. Instantly heals you back to perfect health after a fight if your life is spared. Also adds +1 DP and +2 all stats after use. Androids cannot use the hospital.
Factory
2,000
3 weeks
Place on a player-owned planet. Requires Capital City. Instantly repairs an Android back to perfect condition after a fight if their life is spared.
Moon
2,000
-
Adds a moon to any player-owned planet. You may pick which day of the month the moon becomes full. Limit 2 moons per planet.
Padded Rooms
600
-
An upgrade for the training center. Increases weekly training benefits of the training center by +3 all stats (+12 ki, +24 pl) per week. Limit to use of 1.
500 lb weights
600
-
An upgrade for the training center. Increases weekly training benefits of the training center by +5 all stats (+20 ki, +40 pl) per week. Limit to use of 1.
Punching Bag
400
-
An upgrade for the training center. Increases weekly training benefits of the training center by +3 all stats (+12 ki, +24 pl) per week. Limit to use of 1.
Sensu Farm
4,500
5 weeks
Place on a player-owned planet. Provides 1 sensu bean per week. Allows you to build sensu beans (1 week) and bag of sensu beans (2 weeks). Limit to buy 1.
Rejuvenation Tank
800
2 weeks
Heals you back to perfect health after a fight if your life is spared in 1 week instead of 2. Androids cannot use this item. Takes 1 week to install in a ship, training center, or villa.
Gem of Telepathy
400
1 week
Allows you to do telepathic spars with someone that has a Gem of Telepathy or who knows Telepathic Link. Has 10 charges before it has to be replaced. Gem spars give +20 all stats instead of +25.
Mixing Ingredients
600
2 weeks
Allows you to build Elixirs (1 week) and Tonics (2 weeks).
Saiba Jar
150
1 week
Used to carry Saibaman seeds around.
Gravitron
2,500
4 weeks
Allows you to train in up to 25x gravity. Takes 1 week to install in a ship, training center, or villa.
Mega Gravitron
4,000
6 weeks
Allows you to train in 25x - 50x gravity. Takes 1 week to install in a ship, training center, or villa.
Ultra Gravitron
6,000
8 weeks
Allows you to train in 50 - 85x gravity. Takes 1 week to install in a ship, training center, or villa.
Titan Gravitron
12,000
-
Allows you to train in 110x - 200x gravity. Takes 1 week to install in a gravity chamber.
Ki Orbs
1,000
2 weeks
Can be used while training under gravity in a ship or training center. Gives you +1 DP per week of training. Limit to use of 3.
Gem of Insight
600
-
Increases meditation training gain to your chosen stat by +15 per week.
Scribing Pens
500
-
Required to inscript runes onto equipment.
Inscription Manual
600
-
Must have 50 intelligence to read. Teaches the special ability Inscription 1. Takes 1 week to read.
Advanced Runes
1,000
-
Must have 50 intelligence and know Inscription 1 to read. Teaches the special ability Inscription 2. Takes 1 week to read.
Super Advanced Runes
1,700
-
Must have 75 intelligence and know Inscription 2 to read. Teaches the special ability Inscription 3. Takes 1 week to read.
Chi of the Ancients
500
-
A book that will teach you how the ancient warriors of the past mastered their chi to even greater levels. Increases any one stat by +100 for each week studied. May be studied 5 times. Takes 1 week to read.
Book: Art of War
500
-
A book that will teach you how to out-smart your enemies in combat. Increases intelligence by +5 for each week studied. May be studied 5 times. Takes 1 week to read.
Book: Foundations of Leadership
500
-
A book with the motto: "sometimes a solid foundation of leadership is best". Increases charisma by +5 for each week studied. May be studied 5 times. Takes 1 week to read.
Book: Don't Let Go!
500
-
A self-help book that inspires you to never give up. Increases determination by +5 for each week studied. May be studied 5 times. Takes 1 week to read.
Username Color
10,000
-
A symbol of status for anybody with ten grand to blow, purchasing this will make you a "Super Member" on the forum which changes your username to the color gold. You'll also receive a gold cbox name.
One Percenter
25,000 / 15,000
-
If you're really counting your fat stacks daily, why not blow it on a little something to show your real status? Changes your username color to XXX. If you already own Super Member, this item costs 15,000 zeni.
Minor Second Soul
6,000
-
Must be character level 10 or higher to purchase. Allows you to create a second character but you must take on either a canon human or a canon alien character. Create a separate username on the forum but use the same wiki account. You cannot use limited quantity items with this character. All other second soul rules also apply. You are limited to 1 second soul.
Delivery Bot
7,000
-
Can be sent out once a week to purchase you a planet specific item and deliver it to you without you having to actually go there to get it. The cost of the item is increased by +25% for fuel surcharge. The Delivery Bot is also quite large and must be housed inside of a ship (other than Saiyan Space Pod).
Planetary Hero
9,000
-
You hire a hero to guard your planet. Adds 1 week to the time it takes to grow a Tree of Might or to destroy a planet via technique. Also adds 100k PL needed to do either. Limit to buy 1 per planet.
Planetary Defense Team
25,000
-
Upgrade to Planetary Hero. You now have a whole security team. Adds an additional 1 week to the time it takes to grow a Tree of Might or to destroy a planet via technique. Also adds 300k PL needed to do either. Limit to buy 1 per planet.
Sports Stadium
1,000
-
May be placed on a User Planet or a Conquered Planet (for double price.) A stadium for your planet that plays various sporting events. Generates 50 zeni per week. Limit to purchase 3 Sports Stadiums per planet.
Gladiatorial Arena
1,000
-
May be placed on a User Planet or a Conquered Planet (for double price.) An arena for your planet that hosts gladiatorial events. Generates 1 DP per week. Limit to purchase 3 Gladiatorial Arenas per planet.
Scholar's College
1,000
-
May be placed on a User Planet or a Conquered Planet (for double price.) A college for your planet that hosts scholastic seminars. Generates 1 SP per week. Limit to purchase 3 Scholar Colleges per planet.
Jump Gate
10,000
-
This derelict Jump Gate was found near your User Planet. Once repaired (takes 1 week after purchase), it will allow for instant travel between one other Jump Gate. You must state which planet at the time of purchase. Limit to purchase 3.
VR Node
1,500
-
An upgrade for the training center. Can only go in training centers on a planet. Will increase weekly gains while training inside the center by +10 all stats. Has to be installed (takes 1 week). Limit to use 1.
Weekly Training Magazine
100 per issue
-
A weekly magazine that can help you improve your training. Adds +10 to all stats upon being read, but adds +25 all stats instead if the reader is not in the top 25. There's a new one released on Monday each week and takes 1 week to read, so it can be bought any number of times but only once per week. Each issue may only be read once. Upon purchase, list the date for the Monday it was bought on.
Beginner's Battle Book
1,500
-
A book chock full of tidbits and advice when it comes to combat. Adds +10 to all stats unless the reader is in the top 25 then it adds +0. Takes 1 week to read. Due to the thickness and length of this manual, it can be read any number of times.
High-Class Kitchen
7,000
7 weeks
You've been refining your cuisine and it's time to amp up the quality of what you can do! Any recipe made in a High-Class Kitchen will have the 'High-Class' title added onto it (example: High-Class Curry), and the effect it has will have its base amount doubled. Can be installed on a planet with a Capital City, in a Warlord Villa, and on any ship that can hold 6 or more people.
Book: Cooking with Fire
2,000
-
Takes 4 weeks to read. Upon completion, the reader learns the Cooking Special Ability and the reader learns the Curry recipe. You may either learn the Cooking Ability or the Brewing Ability, not both.
Book: Brewing with Ice
2,000
-
Takes 4 weeks to read. Upon completion, the reader learns the Brewing Special Ability and the reader learns the Sake recipe. You may either learn the Cooking Ability or the Brewing Ability, not both.
Superior Oven
3,000
-
May be installed on any ship, House, Mansion, High-Class Kitchen, or Warlord Villa. This oven has been hand-crafted to meet all of your cooking needs! When using this oven to make a meal, it creates two servings of that meal instead of one.
Residential Zone
6,000
-
May be placed on a User Planet or a Conquered Planet (for double price.) Requires Capital City. Licenses the Capital City to be dedicated to residential housing. Allows for additional people to tax, giving +200z a week. The zeni must be collected before the population can be taxed again. Also provides for potential teachers to settle down thus generating +2 SP per week. Limit to own 1 per planet.
Industrial Zone
6,000
-
May be placed on a User Planet or a Conquered Planet (for double price.) Requires Capital City. Licenses the Capital City to be dedicated to a specific industry such as scientific, agricultural, machinery, and the like. Generates 2 DP per week. Limit to own 1 per planet.
Manufacturing Zone
6,000
-
May be placed on a User Planet or a Conquered Planet (for double price.) Requires Capital City. Licenses the Capital City to be dedicated to manufacturing. Allows for an additional build slot. The item must be picked up before it can create another item. Limit to own 1 zone per planet.
Capsule Storage
5,000
-
Allows you to bring 1 additional prepared item into battle. Listed as it's own slot. (For example: Prepared Item 1, Prepared Item 2, Capsule Storage.) Limit to use 1.
Terraforge
10,000
-
This ancient artifact of the Lost was unearthed on your User Planet. What does it mean? Allows you to terraform your moon into a functional planet. Any resource that is generated is halved due to the moon's size.
Personal Journal
5,000
-
A journal that you can use to write down your exploits and review them later in order to assist you in your personal development. Journals like these are enchanted, allowing you to revisit these memories in vivid dreams when you slumber. If you are not in the Top 25, you can use this item 5 times to double your EXP from one roleplay. Limit to buy of 1.
Hideout
5,000
-
Place on a User Planet or Conquered Planet. Limit to own 1. Allows the owner to lay low, preventing sneak attacks. While hiding you are unable to train or battle. You may still gem spar.
Planetary Guardian
20,000
-
Appoints a student or officer to Guardian status. This allows them to use a User Planet's Outpost and grants them Ki Mastery 3, defending the planet on your behalf. So long as they remain on the User Planet, they maintain their Guardian status.
Customs Patrol
50,000
-
This is a planetary upgrade that would allow you to make people who come to a planet without Owners Permission (Link required) take 1 week in the customs line in order to gain access. They do have not access to anything on the planet during this time.
Lunar Defenses
10,000
-
These are added to any moons on the planet. Adding this defense allows each Lunar Defense that exists to fire 1 DR 3.5 Down on all enemies. Max 1 per Moon owned.
Shipyards
4000
-
An upgrade to the Manufacturing Zone. Allows the Manufacturing Zone to construct ships at normal build times. Limit to own 1.
Fleet Base
6000
-
Placed on a Player-Owned planet. Requires Hangar and Capital City on same planet. Removes the limit on the number of ships the planet's owner can own, but they can only own as many ships as they have Hangar space on all the owner's planets.  Limit to own 1.
Arms Production Facility
7,500
-
Placed on a player-owned planet. Requires, Level 2 Civilization, Factory and Manufacturing Zone on same planet. Weapons built on this planet are at -1 week build time (minimum 1 week), and Arm Blasters built on this world have +2 shots in their battery. Limit to own of 1.
Trade Route
10,000
-
Placed on a player-owned planet that you do not own (only if you have permission). Can be placed on a canon planet that a player does not own for double the price. Must own at least one Capital City, Level 2 Civilization, and Hangar (with at least 1 ship stored inside) Allows you to pick up a Manufacturing Zone item that was build on a connected planet.
Resort
8,000
-
Placed on a player-owned planet. Requires Capital City, Level 2 Civilization, and Hangar on the same planet. This resort provides leisure, entertainment and tourism for the planet, allowing anyone on the planet to spend 300z and use one build slot (taking 1 week) in order to utilize the resort's services, granting them +2 traits for the week. Limit to 2 per planet.


 

Search the DBZ RPG

Alex's DBZ RPG 5 // Statistics & Topsites
RPG-D Forum Roleplay
Forum Roleplay Top RP Sites Top RP Sites RPG Initiative eXTReMe Tracker


Content Copyright 2021 Alex's DBZ RPG
Alex's DBZ RPG Version 5.7.1
DBZ RPG Home : Back : Refresh : Top