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Alex's DBZ RPG 5 // Damaskia Market Street Shops

 



Equipment
Item
Cost
Build Time
Description
Damaskian Training Skin
5,250
-
Equipped on the body. This thin black suit is built with special gravity nodes that help build muscle. Amplifies training by +18 all stats. Counts as "Weighted Clothing."
Mark IV Combat Helmet
2,000
-
Equipped on head. Increases toughness by +150 in battle + 3% of your current toughness. Comes with a scouter built in as well. May be upgraded attaching a Mark II Scouter.
Damaskian Armor Mark IV
3,000
-
Equipped to the body. Increases toughness by +1,000 in battle + 12% of your current toughness. Does not increase PL or Ki. Decreases damage dealt to you in battle by 14%.
Damaskian Weights
850
-
Must be worn under Damaskian Armor (max of two things on the body.) Amplifies training by +8 all stats.
Surcoat
850
-
Increases vitality by +200 in battle and amplifies training by +10 vitality. May be worn with any armor (max of two things on the body.)
Silent Shoes
1,250
-
Equipped to the legs. Equipped to the legs. +2,000 speed in battle. Once per battle makes one physical fundamental undodgeable.
Kunai
1,500
-
Equipped as an accessory. May be used three times in a battle to make a surprise special attack (x2 speed) with a damage level of 3.
Energy Pistol
300
-
Equipped as an accessory. Fires a bolt of energy with a damage rating of 1 at no ki cost. Battery holds 5 shots (per battle).
Energy Rifle
500
-
Equipped as an accessory. Fires a bolt of energy with a damage rating of 1.5 at no ki cost. Battery holds 3 shots (per battle).
Energy Shotgun
1,000
-
Equipped as an accessory. Fires multiple energy bolts in a cone area, similar to a Flash Bomb (does not count as an advanced technique). If used against a single target (and at close range), this attack has a DR of 3. If used against a group of targets (or a single target at medium range), it has a DR of 2. Battery holds 3 shots (per battle).
Energy Repeater
800
-
Equipped as an accessory. Fires multiple energy bolts, similar to an Energy Dan, with a damage rating of 2 at no ki cost. Battery holds 3 shots (per battle).
Kazzantary Greaves
2,500
-
Equipped on the legs. Increases vitality by +1,000 in battle or +6%, whichever is higher. If your base vitality is under 10,000, increases it by +2,500 instead.
Earrings of Lucidity
2,500
-
Equipped on the head. Reduces the ki cost of all energy attacks by 1%. The first 3 fundamentals you use in battle also cost 0% ki.
Super Wrist Weights
1,000
-
Equipped on the arms. Amplifies training by +5 strength, +3 speed, and +5 stamina.
Shurikens
1,000
-
Usable Item Each set of shurikens can be used up to three times (per prepared item slot). Can be used in a battle to make a surprise special attack (double speed) with a damage level of 2. Limit to own of 1.
Sai
4,000
-
Equipped as an accessory. May be used once per battle to perform a free counter attack against a Weapon Attack Combo or Level 1 Weapon Technique Attack. May be equipped with one other accessory in the same slot (max of 2 in one slot).


Items
Item
Cost
Build Time
Description
Battery Pack
200
-
Usable Item. Allows you to recharge the battery of any energy weapon. Limit to carry 1.
Adamantium Coating
1,500
-
An upgrade to any weapon that will increase its bonus damage and strength bonus by +3%. Changes name of weapon (example: Adamantium Hardened Steel Sword.) Limit to 1 per weapon. Must have Hardening before adding the coating.
Armor Plating
850
-
An upgrade to any piece of body armor that will increase bonus toughness by +150 and +3% base toughness. Does not increase PL or Ki. Changes name of the armor (example: Plated Saiyan Armor w/o Shoulders.) Limit to 1 per piece of body armor.
Heart Virus
2,000
-
Usable Item. A canister containing a virus that attacks the heart and weakens the power levels all combatants on the battlefield by 5%. They lose 1% each turn to a maximum of a 15% loss. May only use once per battle. Does not harm those who take the vaccine and androids. Limit to carry 1 and may not be carried with a Pulse Grenade.
Vaccine
1,000
-
Usable Item. Makes you or an ally immune to the Heart Virus. May only use once per battle. Limit to carry 1.
Pulse Grenade
2,000
-
Usable Item. A grenade that sends out a special pulse that weakens the power levels of all androids on the battlefield by 5%. They lose 1% each turn to a maximum of a 15% loss. May only use once per battle. Does not harm those who use a Pulse Shield and organic races. Limit to carry 1 and may not be carried with the Heart Virus.
Pulse Shield
1,000
-
Usable Item. Makes you or an ally immune to a Pulse Grenade. May only use once per battle. Limit to carry 1.
Vial of Poison
1,500
-
Usable Item. Inflicts an opponent with status effect Poison. Limit to carry 1.
Rage Reed
8,000
-
Usable Item. A potent drug that is in stick form. As little as one bite from it can send its user into an uncontrollable rage as well as give them a ridiculous strength boost. Doubles all stats except speed when used in battle. Can only use physical fundamentals and Power Ups after eating. No items and no other techniques (regular dodge and block attempts ok). Takes up 3 prepared items slots. Limit to use 1 per battle. Other symptoms include red eyes, veins popping out of your neck, and extreme drowsiness afterwards.


 


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