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Alex's DBZ RPG 5 // Headhunters Guild

 

Welcome to the famous Headhunters Guild located on planet Frieza. This is a gathering place for mercenaries across the universe that are looking for work. If you are in need of some services, you will be able to find someone interested. You are limited to hiring two henchmen at once. (Does not include Saibamen)

Mercenaries
Item
Cost
Build Time
Description
Underling
1,250
-
A basic henchmen usable by evil alignment only. See henchmen page for description. Limit to hiring 3.
Officer
2,500
-
A much stronger henchmen usable by evil alignment only. See henchmen page for description. Limit to hiring 2.
Bioman
600
2 weeks
A weak henchmen usable by evil alignment only. See henchmen page for description. Limit to 2 at a time.
Razor Sharp Claws
500
-
An upgrade for Saibamen and Biomen that will be equipped on their arms. These claws are perfect for popping skulls like ripe melons. Will increase their physical attack damage by +3%.
Thick Carapace
500
-
An upgrade for Saibamen and Biomen that will be equipped on their body. A thick carapace that increases toughness in battle by +500 + 5% (does not increase ki or pl). Decreases damage received by 4%.
Assassin's Shoes
3,000
-
Equipped on the legs. Increases speed in battle by +2% and improves the bonus of speed teleport by an additional +10%. Also increases your speed when performing "Rapid Ion Beam" by +25%.
Officer Mastery
15,000
-
Given to your Officer, this item allows you to Partner Train with your Officer for two weeks, and pay 30SP. At the end of those two weeks, your Officer may learn Ki Mastery 2. KM2 is the maximum any henchman may learn. Your officer must know KM1 first.
Officer Special
10,000
-
May be used to equip one item that is not on the Officer list. Limit to own 2. May not be used on Rare Items.



 

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