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Alex's DBZ RPG 5 // Equipment

 

Body
Item
Cost
Build Time
Description
Karate Gui
750
2 weeks
Equipped on the body. Amplifies training by +8 speed. Can be worn with Super, Ultra, or regular Weighted Clothing, Super or Regular Weighted Cape, or Lightweight Clothes (max of 2 things on body). If you completely level up a fighting style while wearing this item, you get the base stat bonus of that style's level added to your stats as an extra permanent bonus. Retains this functionality even if upgraded with a student uniform. Double the stat gains from Karate Gui, Shetabaki, and Obi if all three are worn together.
Weighted Clothing
1,500
2 weeks
Equipped on the body. Amplifies training by +13 strength and +13 stamina. If you level up while wearing this item, you get +1 bonus DP.
Super Weighted Clothing
3,000
4 weeks
Equipped on the body. Amplifies training by +26 strength and +26 stamina. If you level up while wearing this item, you get +2 bonus DP.
Weighted Cape
1,000
2 weeks
Equipped on body. Amplifies training by +10 stamina and +10 strength. If worn with weighted Turban, will add an extra +2 strength and +3 stamina to training. If you level up while wearing this item, you get +1 bonus DP.
Super Weighted Cape
3,000
4 weeks
(Namekians Only) Equipped on body. Amplifies training by +20 stamina and +20 strength. If worn with super weighted Turban, will add an extra +4 strength and +6 stamina to training. If you level up while wearing this item, you get +2 bonus DP.
Capsule Corp Vest
1,000
2 weeks
Equipped on body. Adds +800 toughness in battle. Amplifies training by +15 vitality. If equipped with capsule corp sword, amplifies training by +20 vitality instead.
Saiyan Armor W/ Shoulders
700
2 weeks
Equipped on body. Increases toughness in battle by +250 + 10% of your current toughness (does not increase ki or pl). Decreases damage dealt to you in battle by 8%.
Saiyan Armor W/O Shoulders
1,000
3 weeks
Equipped on body. Increases toughness in battle by +500 + 12% of your current toughness (does not increase ki or pl). Decreases damage dealt to you in battle 10%.
Saiyan Weights
750
2 weeks
Must be worn underneath Saiyan Armor. Amplifies training by +5 all stats.
Leather Suit
700
1 week
Equipped on body. Increases vitality in battle by +200 and amplifies training by +10 vitality.
Flame Tunic
800
2 weeks
Equipped on the body. Allows use of the technique flame shield when worn. Decreases damage of fire-based attacks done to you by half. Must wear inside Fire Temple.
Battle Gear
600
2 weeks
Equipped on the body. Increases all stats by +250 in battle.
Studded Battle Gear
500
-
An upgrade to the item Battle Gear. Provides much more protection. Increases all stats by an additional +250 in battle.
Lightweight Clothes
2,000
4 weeks
Equipped on the body. Amplifies training by +25 speed. Gives you first strike in battle regardless of speed. If you level up while wearing this item, you get +25 bonus speed (permanently).
Mantle
350
1 week
A Cape worn with any body item (max of 2 things on the body). Increases your speed by +250 in battle.
Feathered Mantle
400
1 week
An upgrade to the mantle or weighted cape that will increase your speed by another +250 in battle.
Spiked Mantle
450
1 week
An upgrade to the feathered mantle that will increase your physical attack damage by +5% in battle.
Shadow Cloak
1,000
3 weeks
Must be -3 Alignment to use. Can be equipped to any training equipment on the body (max of two things). Increases training by + x Strength where X is equal to double your negative alignment. Also adds +100 strength in battle per negative alignment point.
White Robe
1,000
3 weeks
Must be +3 Alignment to use. Can be equipped to any training equipment on the body (max of two things). Increases training by + x Speed where X is equal to double your positive alignment. Also adds +100 speed in battle per positive alignment point.
Tabard
4,000
-
Purchasable and wearable by Alliance Captain Only, using Alliance Funds. Equipped on the body. Can be worn over one other body item. Serves to identify you as the leader of an Alliance. Choose from 3 types:
- Resolute Alliance: Wearing a tabard of a Resolute Alliance gives +2 Det and +1 DP/week.
- Alluring Alliance: Wearing the tabard of an Alluring Alliance gives +2 Cha and +150z/Week.
- Savvy Alliance: Wearing the tabard of a Savvy Alliance gives +2 Int and +1 SP/Week.
The Mentor's Full Body Weights
10,000
-
Equipped on the body. Weights that make it almost impossible to move. A power level of 200,000 is required to equip these. Grants training of +50 to all stats. If you wear these for more than a month in a row, they will kill you. And since you killed yourself in such a stupid way, you won't be allowed past the Check-in Station. Can be purchased anywhere food is sold.
Capsule Corp Armored Body Sleeve
2,000
4 weeks
Equipped on the body. May be worn underneath a Karate Gui, Capsule Corp Vest, Capsule Corp Jacket or Lightweight Clothes (max of 2 things on the body). Reduces damage in battle by 12%. If worn with Capsule Corp Jacket, reduces damage in battle by 15% instead.


Arms
Item
Cost
Build Time
Description
Wrist Weights
600
1 week
Equipped on the arms. Amplifies training by +3 strength, +2 speed, and +3 stamina.
Ki Gloves
500
1 week
Equipped on the arms. Increases ki by +500 in battle and increases damage of energy attacks by 3%.
Weighted Gloves
400
1 week
Equipped on the arms. Amplifies training +4 strength and +4 stamina.
Bracelet
500
1 week
Equipped on the arms. Amplifies training by +10 speed.
Saiyan Gauntlet
500
1 week
Equipped on the arms. Amplifies training by +5 toughness. Increases toughness by +400 in battle.
Leather Gloves
500
1 week
Equipped on the arms. Raises toughness by +200 in battle and increases physical attack damage +3%.
Interlock
600
1 week
Allows you to wear Wrist Weights, Gauntlet, or a Bracelet and any gloves together on the arms.
Power Gauntlet
500
1 week
Equipped on the arms. Amplifies training by +10 vitality.
Bracers
500
1 week
Equipped on the arms. Amplifies training by +10 toughness.


Legs
Item
Cost
Build Time
Description
Leg Interlock
2,500
-
Allows you to wear a set of boots and a set of greaves/pants together on the legs.
Weighted Boots
600
1 week
Equipped on the legs. Amplifies training by +4 strength and +4 stamina.
Super Weighted Boots
1,500
3 weeks
Equipped on the legs. Amplifies training by +8 strength and +8 stamina.
Steel Toed Boots
400
1 week
Equipped on legs. Amplifies training by +10 vitality.
Icarus Boots
600
-
Equipped on legs. Increases all character traits by +25 in battle. Amplifies training by +3 to any one trait per week.
Saiyan Boots
500
1 week
Equipped on legs. Amplifies training by +5 toughness. Increases toughness by +400 in battle.
Shetabaki
800
3 weeks
Lightweight training pants equipped on legs. Amplifies training by +8 Vitality per week. If worn with Karate Gui, increases to +10 Vitality and increases Gi gains by +2 Speed. Can have an Obi Attached. Double the stat gains from Karate Gui, Shetabaki, and Obi if all three are worn together.
Battle Greaves
600
2 weeks
Equipped on legs. Increases all stats in battle by +250. If worn with Battle Gear, increases the benefits of both Battle Gear and Battle Greaves by +50%.
Studded Battle Greaves
500
-
Equipped on legs.An upgrade to Battle Greaves. Increases all stats by an additional +250 in battle. If worn with Studded Battle Gear, increases the benefit of both Studded Battle Gear and Studded Battle Greaves by double.
Weighted Pants
800
2 weeks
Equipped on legs. Amplifies training by +5 Strength and +5 Stamina.
Super Weighted Pants
1,900
4 weeks
Equipped on legs. Amplifies training by +9 Strength and +9 Stamina.
Capsule Corp Utility Pants
3,000
3 weeks
Equipped on legs. Adds +500 Toughness in battle and amplifies training by +10 Vitality. If equipped with Capsule Corp Vest, amplifies training by +20 Vitality instead. Increases the number of prepared items you can carry into battle by +1.
Training Spandex
850
3 weeks
Equipped on legs. This pair of pants adds +2 to all stats per week of training.
Ankle Bracelets
500
1 week
Equipped on legs. Amplifies training by +10 Speed. May be equipped with a Leg Interlock and any pair of footwear.
Obi
1,500
-
A colored belt denoting your expertise. Attaches to Shitabaki. Consecutive weeks of master training upgrades your obi (Must denote color). For every 2 weeks, it grants an additional +1 to Shitbaki and Gi gains, up to a max of +9 each. White (2 weeks) Yellow (4) Orange (6) Green (8) Blue (10) Purple (12) Red (14) Brown (16) Black (18). Double the stat gains from Karate Gui, Shetabaki, and Obi if all three are worn together.


Head
Item
Cost
Build Time
Description
Weighted Turban
900
2 weeks
Equipped on head. Amplifies training by +10 stamina. If worn with weighted cape, adds +3 speed and +3 strength to training as well.
Super Weighted Turban
2,000
3 weeks
(Namekians Only) Equipped on head. Amplifies training by +20 stamina. If worn with super weighted cape, adds +6 speed and +6 strength to training as well.
Headband
600
1 week
Equipped on head. Amplifies training by +4 vitality and +4 toughness.
Weighted Headband
700
1 week
Equipped on head. Amplifies training by +4 strength and +4 stamina.
Scouter
700
1 week
Equipped on head. Allows you +1 action on your first post in a battle (action limit cap still applies). Decreases additional actions from sneak attacks against you from +1 to +0. Increases intelligence by +10.
Eye Shield
300
1 week
Equipped on head. Automatically blocks the move solar flare.


Accessories
Item
Cost
Build Time
Description
Italic Weights
1,400
2 weeks
Equipped as 2 accessories. Amplifies training by +20 strength and +5 all other stats.
Super Italic Weights
2,000
4 weeks
Equipped as 2 accessories. Amplifies training by +11 all stats.
Necklace
1,000
2 weeks
Equipped as an accessory. Amplifies training by +4 all stats.
Defano Gem
500
-
A very rare gem that can be attached to a necklace. Can be inscribed with one level 1 rune. Limit to 1 per necklace.
Ataci Gem
500
-
A very rare gem that can be attached to a necklace. Can be inscribed with one level 2 rune. Limit to 1 per necklace.
Ring
750
2 weeks
Equipped as an accessory. Can be forged into a ring that will amplify training to any stat by +10. You choose which stat upon buying. Cannot amplify PL or KI. You may equip a ring in each accessory slot.
Intelligence Belt
600
1 week
Equipped as an accessory. Increases wearers intelligence by +10 in battle and +1 per week. Can be equipped on top of another accessory. Limit to 1.
Dragon Amulet
3,000
-
Equipped as an accessory. Increases training by +4 all stats. Allows for use of technique Dragon Dive while equipped. If equipped with a Scale Amulet, increases training by +6 all stats instead.
Dragon Radar
800
2 weeks
Allows you to find 3 Dragonballs per 2 weeks searching. Must be equipped as an accessory to use. Cannot be inscribed. Limit to carry 1.


 


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