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Alex's DBZ RPG 5 // Avalon City Bazaar

 

Because Avalon is a technologically advanced civilization, you will find items here that you cannot find in the normal items shops.

Equipment
Item
Cost
Build Time
Description
Silver Armor Of The Gods
5,800
-
Equipped on body. Increases toughness by +250 in battle. Increases PL & Ki. Decreases damage taken by 1%. Amplifies training by +15 all stats. Counts as "weighted clothing."
Avalanian Armor
1,750
-
Equipped on the body. Increases toughness in battle by +200 +10% (percent does not increase ki or pl). Decreases damage taken by 8%. May be worn with Silver Armor of the Gods.
Icicle Gloves
750
-
Equipped on the arms. Amplify training by +5 toughness. Decreases actions opponent may perform in their first post by 1. Increases physical attack and energy attack damage by +2%.
Super Weighted Gloves
1,000
-
Equipped on the arms. Amplifies training by +6 strength and +6 stamina.
Weighted Interlock
800
-
Allows you to wear Wrist Weights, Gauntlet, or a Bracelet and any gloves together on the arms. Amplifies training by +1 all stats.
Weighted Leg Interlock
3,500
-
Allows you to wear a set of boots and a set of greaves/pants together on the legs. Amplifies training by +1 all stats.
Gigas Boots
900
-
Equipped on legs. Amplifies training by +15 vitality.
X Sphere
1,000
-
Equipped as an accessory. A blank sphere that can be programmed to increase any stat by +12 per week of training. Once programmed to amplify a stat, it cannot be changed. You must specify the stat upon purchase, and you cannot choose ki or pl. You may equip a Sphere in each accessory slot.
Y Sphere
1,500
-
Equipped as an accessory. A blank sphere that is programmed at the moment of your purchase. If you are -3 alignment or lower, it becomes a Chaos Sphere. If you are +3 alignment or higher it becomes an Illuminated Sphere.
Chaos Sphere
-
-
Equipped as an accessory. Must be -3 Alignment or lower to use. Equipped to an accessory slot, it boosts your training by +20 strength. May only equip one. Cannot be forged.
Illuminated Sphere
-
-
Equipped as an accessory. Must be +3 Alignment or higher to use. Equipped to an accessory slot, it boosts your training by +25 speed. May only equip one. Cannot be forged.
Paladin Longsword
1,600
-
Equipped as an accessory. Level 3 blade. A sword that increases strength by +250 and +6% of base in battle. If equipped with a Paladin Helm, strength is increased by +8% instead. Attacks with this weapon deal +8% bonus damage. May be dual-wielded with the Hero's Sword. If equipped with Hero's Sword, increases strength by a bonus +250, +3%.
Paladin Helm
2,000
-
Equipped on head. A helm worn by Paladin's into battle. Increases toughness by +150 +3% in battle. If worn while a Paladin Longsword is equipped, increases toughness by +5% instead.
Paladin Gauntlet
2,500
-
Equipped on arms. Adds +1,000 toughness in battle or +5%, whichever is higher. If equipped with Avalanian Armor, adds an additional +500 toughness.
Paladin Greaves
2,500
-
Equipped on legs. Adds +500 toughness and +500 vitality in battle or +3% each of these stats, whichever is higher.
Avalanian Quantum Weights
5,000
-
Must own a Paladin's Signet and currently have the Paladin's set bonus active/equipped (see organizations page). Having this in your inventory will add weights to each piece of equipment giving you +25 all stats (total) per week and marking each item as "weighted."


(Paladin Set Bonus) If you have Paladin Gauntlet, Greaves, and Helm equipped with Avalanian Armor, reduces the damage rating of incoming fundamental techs made against you by .5, advanced techs made against you by 1, finishers made against you by 2, and increases toughness by an additional +3,000. Does not increase PL or Ki. Must own a Paladin's Signet to get set bonus.

Items
Item
Cost
Build Time
Description
Energy Upgrade
500
-
(Androids Only) Usable Item. Increases vitality by +500. Limit to use of 1.
Speed Upgrade
500
-
(Androids Only) Usable Item. Increases speed by +500. Limit to use of 1.
Weapons Upgrade
600
-
(Androids Only) Usable Item. Teaches you the special ability Rocket Punch and the finisher Self Destruct.
Abilities Upgrade
1,000
-
(Androids Only) Usable Item. Teaches you the special ability absorption.
Repair Kit
500
-
(Androids Only) Usable Item. Heals 50% of your damage. Limit to carry 1.
Red Crystal
2,000
-
(Androids Only) A red crystal installed into the hands of androids that will teach them the special ability Energy Kyushu. Cannot be stolen.
Battle Recorder
700
-
A chip that you install into your scouter (can also be used by androids). The device records your battles so that afterward you can replay the footage and learn from your mistakes. It gives +30 extra exp after the battle if you win and +25 exp if you lose. Limit 1.
Technique Scanner
600
-
You must have the battle recorder chip to install the technique scanner. The technique scanner allows you to store information from a move your opponent used on you in battle (you must declare this during the fight after they use the move, and in your next update). The technique will remain stored and you can then pay half the SP to learn it. You can only store one move at a time.
Add-On
600
-
Added onto a training amplifier. Gives you +1 DP with each battle. Limit to 1.
Gravity Weights x10
6,000
-
Increases the effectiveness of one piece of equipped weighted clothing by +10 all stats. Limit to 1 gravity augment.
Gravity Weights x20
10,000
-
Increases the effectiveness of one piece of equipped weighted clothing by +20 all stats. Limit to 1 gravity augment.
Gravitron Upgrade
500
-
Increases the maximum power of a Gravitron by 5x gravity. Limit to use of 2.
Ki Well
750
-
Usable Item. Enables you to use a single fundamental or advanced ki blast without any ki drain. Limit to use 1 per battle.
Ki Buffer
2,000
-
Usable Item. Decreases ki based attacks made against you by 2 damage levels for six actions. Limit to use 1 per battle. Cannot be used with Hardened Skin.
Status Field Generator
3,500 / 800
-
Costs 3,500 to purchase and must be recharged after each use. Recharging costs 800 zeni. Creates a dome-like barrier of energy that no one may pierce whilst in battle. No one is allowed to leave or enter the area cut off by the energy field. The only way to have the barrier lowered is if the user of the Generator deactivates it, if the user is defeated in battle, or if it is hit directly with a finisher damage level 9 or higher. Limit to carry 1.
Book: History of Avalon
550
-
This thick book will teach you the history of the planet Avalon. Adds +5 intelligence per week studied. May be studied 5 times. Takes 1 week to study.


 


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