| Skill |
Description |
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Tier 0
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| Gifted Fighter |
You are on par with a typical dragonball-level fighter. Better than a normal human at most everything combat-wise and capable of holding your own against threats against the planet. |
Heavy Attack: You can make use of ki even if you can’t actually expel it from your body. This manifests as a charged strike that can knock out your average mortal.
Cost: None
Damage: 100
Effect: -
Tags: Physical Combo
Cooldown: -
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Grappling: You’re able to engage in a grapple, sticking to a target like glue and peppering them with strikes even if they are faster than you.
Cost: low
Damage: -
Effect: If your strength + speed is greater than your opponent’s strength + speed + 250 then only physical attacks can be used by you or your target next round. If greater than +750, lasts two rounds. Must be used as the last action of your turn.
Tags: Stat Check
Cooldown: 5
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Bracing: You’ve become accustomed to getting hit. You know how to position your body to survive fatal blows. No matter how hard you’re hit, you’ll survive by the skin of your teeth… at least once.
Cost: -
Damage: -
Effect: Lets you survive one extra post after being brought down to 0 HP.
Tags: -
Cooldown: Thread
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Speed Teleport: You’re able to move so fast you become a blur to the naked eye. You can only do this so many times per day before your body gets too tired. You can do many of these in a short period of time or spread them out over the course of a long battle.
Cost: Med
Damage: -
Effect: Gives yourself an extra free dodge, but can only be used against attacks costing Med or lower.
Tags: Dodge
Cooldown: 5
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Combat Focus: You can focus on a fight without getting easily distracted. You can multitask to the point that you can fight against multiple people at once.
Cost: -
Damage: -
Effect: Eliminates gang up disadvantage.
Tags: -
Cooldown: 5
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Tier 1
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| Aggressive |
You’ve learned to use your overwhelming strength to its advantage. You expect people to get out of the way when you come at them, and are used to the feeling of destroying whatever you smash.
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Stunning Strike: You know where to hit someone to stop them from moving for a short while.
Cost: Med
Damage: 100
Effect: Prevents dodge attempts for 1 round.
Tags: Paralyze
Cooldown: 5
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Pummel: You’ve gotten accustomed to the flow of battle. You can let loose multiple full powered attacks in a row without sacrificing speed.
Cost: Med
Damage: Varies
Effect: If your strength is greater than your opponent’s speed + 250, you can hit them with three physical combo attacks with this action. If greater than +750, you can hit them with six.
Tags: Stat Check
Cooldown: Thread
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All Out: You can deliver one powerful blow that can destroy most materials and even send a shockwave that hurts people in the direction of your strike or even in a radius around you.
Cost: Med
Damage: 250
Effect: Target one opponent. Becomes Multi Target if not successfully dodged.
Tags: Multi Target
Cooldown: 5
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| Evasive |
You spent so much time training with weighted armor that you are naturally much faster than even other superhuman fighters. |
Accelerating Strike: You accelerate a strike to supersonic speeds and create a disarming boom that can even shove projectiles and people away from you.
Cost: Med
Damage: 100
Effect: Speed versus Toughness + 250. If successful, target is disarmed and must spend an action to wield another weapon. If greater than + 750 then the must spend two actions. Stat check Speed vs Meditation + 250. If successful, negates a ranged attack.
Tags: Stat Check
Cooldown: 5
|
Lucky Dodge: You’re constantly moving on the battlefield. So long as you’re not hindered in some way, you can dodge an attack every once in a while without even meaning to.
Cost: -
Damage: -
Effect: 2% chance to dodge anything
Tags: Dodge, Actionless
Cooldown: Thread
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Rapid Strike: You can easily attack twice as fast as someone who hasn’t progressed this far.
Cost: -
Damage: -
Effect: You do two physical combos in a single action.
Tags: -
Cooldown: 3
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Pressure Points: You know how to disrupt the flow of energy in the body to make techniques come out wrong or fizzle out altogether.
Cost: Varies
Damage: -
Effect: Speed vs Meditation. If successful, dissipates a ki or magical attack. Target still spends the reserves for that technique. This technique costs 1 tier less than the technique that is stopped.
Tags: Stat Check
Cooldown: Thread
|
| Defensive |
You’ve taken enough damage over the years to literally harden your body against external threats. You don’t have to worry too much about taking a hit here and there. |
Enhanced Armor: Getting used to wearing armor takes time. Luckily, you’ve put in your time and you’re able to wear more protective armor without sacrificing speed and flexibility.
Cost: -
Damage: -
Effect: You can ignore speed penalties from armor.
Tags: Passive
Cooldown: -
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Resilience: You don’t get tired from getting hurt. So long as you’re standing, you can keep going.
Cost: -
Damage: -
Effect: Allows you to ignore the 75% effect from Fatigue.
Tags: Passive
Cooldown: -
|
Aura Shielding: You’ve learned to use your ki to automatically reduce the damage that comes your way. This allows you to shrug off most minor attacks, at least once in a while.
Cost: Med
Damage: -
Effect: You gain 100 Plate Armor. Plate Armor expires in 3 rounds.
Tags: Passive
Cooldown: 3
|
| Awakened Ki |
You’ve finally figured out how to use your ki, at least in a rudimentary manner. Sure you can fly around and shoot blasts, but these are very rudimentary attacks. |
Flight: Self explanatory, you can fly.
Cost: -
Damage: -
Effect: You cannot be hit by physical combos unless your opponent also has a means of flight.
Tags: Passive
Cooldown: -
|
Blast: You can emit an uncontrolled blast of energy from your hands. This tends to tear up your clothes and can even hurt yourself from time to time. Your lack of control prevents you from using weaker attacks – you simply surge all the power you can into your hands and let it loose.
Cost: High
Damage: 600, 100 to self
Effect: -
Tags: Blast
Cooldown: -
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Beam: Similar to Blasts, but you’re in contact with the ki until your beam fizzles out. This singes your hands and consumes a lot more energy than a blast.
Cost: High
Damage: 600, 100 to self
Effect: -
Tags: Beam
Cooldown: -
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| Focused |
You’ve spent time away from traditional combat training. Why do all that sweaty training when you have a gun and decent aim?
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Basic Ranged Attack:
Cost: -
Damage: 50 + Ammo Bonus
Effect: -
Tags: Ranged, Ranged Combo
Cooldown: -
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Arcing Shot: You can use your ki to curve your shots so that they can sometime shit multiple targets
Cost: Low
Damage: 75 + Ammo Bonus
Effect: Dodge attempts have a 50% chance of failing
Tags: Ranged
Cooldown: -
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Lock On: After landing a hit infused with your ki, your next shot is sure to hit.
Cost: Med
Damage: -
Effect: Next Ranged-tagged attack cannot be dodged and does 100 extra damage
Tags: Ranged
Cooldown: -
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Hail Storm: You use your ki to accelerate the mechanisms in your weapon, allowing you to fire faster than normally possible.
Cost: Med
Damage: -
Effect: Makes any Ranged-tagged attack multitarget
Tags: Ranged, Multi Target
Cooldown: -
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Tier 2
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| Warrior |
You’ve pushed your body harder than most people even think is possible. You’re now capable of exerting an incredible amount of force. |
Superior Combo: You’re capable of performing strikes with damn near any part of your body and making them hurt even against the toughest of foes.
Cost: Med
Damage: 250
Effect: -
Tags: Physical Combo
Cooldown: -
|
Kaioken: You sacrifice your health for an incredible boost in strength and speed.
Cost: Med
Damage: 250 to self
Effect: Enhancer. Speed and Strength + 250 for 3 rounds. Damage for any ability + 100. Can double benefits for double the self damage.
Tags: Enhancer
Cooldown: -
|
| Weaponeer |
They say anything can be used as a weapon, and you’re one of the select few that can really push this to the test. Anyone can pick up a pencil, but only you can use it to massacre an entire squadron. |
Improvised Weapon: You can use any object you can carry as a weapon and gain a bonus for doing so. A pencil, boulder, car, tree, etc are all up for grabs.
Cost: -
Damage: -
Effect: Create a weapon and attack with it in the same action. +50 damage. Created weapon is good for one attack.
Tags: Actionless
Cooldown: -
|
Superior Weapon Combo:
Cost: Med
Damage: 250
Effect: Add weapon bonus.
Tags: Weapon Attack, Physical Combo
Cooldown: 3
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Dual Wield: You can use two weapons to attack at the same time.
Cost: -
Damage: -
Effect: Use two weapons at once, applies both bonuses to a Weapon Attack. Drains both weapons.
Tags: -
Cooldown: 2
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Ki Infusion: You can infuse your weapons with ki and use them as a medium to use any most any ki or magic ability you have. This allows you to do things such as send ki blasts out of your sword swings, set your sword ablaze, etc. so you don’t have to put your sword away just to shoot a Kamehameha.
Cost: -
Damage: -
Effect: Can use weapons as a medium to cast ki / magic.
Tags: Passive
Cooldown: -
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Invulnerable Weapons: People without this ability have to worry about their weaponry getting destroyed. But not you!
Cost: -
Damage: -
Effect: Your weapons no longer take damage. Weapon usage limits still apply.
Tags: Passive
Cooldown: -
|
| Echo |
You’ve not only cracked the sound barrier, but you’re starting to accelerate to speeds that don’t even make sense. This is only useful in short bursts so you don’t accidentally run into things, but is still incredibly useful. |
Gap Closer: So long as there is an uninterrupted path between you and a target, you can effectively travel there instantaneously. Only people with equal or greater speed than you can escape you.
Cost: Med-High
Damage: -
Effect: Speed vs Speed. If successful, your physical combos are undodgeable until the check is passed. The check becomes easier by 150 per turn after activation.
Tags: Stat Check
Cooldown: Thread
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Speed Sense: You gain an innate sense of things that are moving towards you at high speeds. You feel the ripples in the space around you, allowing you to better react to fast moving threats.
Cost: -
Damage: -
Effect: Undodgeable Physical Combos are now dodgeable
Tags: Passive
Cooldown: -
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Sonic Attack: With the use of Ki Control you can create an incredibly loud sound around you as you move or attack. This can easily deafen people in a radius around you and cause a great deal of damage.
Cost: Med-High
Damage: 250
Effect: Requires Ki Control. Deafens.
Tags: Multitarget
Cooldown: 5
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Vacuum: You can pull your arm or leg backwards to create a suction effect.
Cost: Med
Damage: 100
Effect: Off Balance
Tags: -
Cooldown: 3
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| Super Forms |
We all know what these are. You’re capable of transforming into a superform that’s aesthetically fitting for your race.
These are generic super forms. Racial variations may be implemented at a later date. There is a cap of 10 rounds that you may spend in any super form. It takes an action to transform. If moving up a stage, you only have to pay the difference in cost. It costs nothing to move down a stage. The listed round limits are per thread, so if you spend 2 rounds in Stage 2, then move up to Stage 3… you can still spend 1 more round in Stage 2 even after Stage 3’s time runs out.
This should be tracked with the following format, with one number reduced every time a round passes:
Super Forms: 3/3/3/3
|
Stages:
Name: Stage 1
Cost: Med-High
Requirements: 250 All Stats
Effects: Increases all damage by 100. Lasts 3 rounds.
Tags: Enhancer
Cooldown: Thread
Name: Stage 2
Cost: Med-High x2
Requirements: 350 All Stats
Effects: All ability costs increased by 1 Low. Increases all damage by 150. Lasts 3 rounds.
Tags: Enhancer
Cooldown: Thread
Name: Stage 3
Cost: High
Requirements: 450 All Stats
Effects: All ability costs increased by 1 Med. Increases all damage by 250. Lasts 3 rounds.
Tags: Enhancer
Cooldown: Thread
Name: Efficiency
Cost: Med
Requirements: 500 All Stats
Effects: Increases all damage by 100. Techniques costing Low now cost nothing. One tech that costs up to Med-High can be used at no cost. Lasts 3 rounds.
Tags: Enhancer
Cooldown: Thread
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Finisher: Incredibly powerful technique that can cause mass devastation.
Cost: High
Damage: -
Effect: Overcharge another ability with extra ki. Adds 250 damage and allows you to destroy cities and swathes of troops in one blow.
Tags: Finisher
Cooldown: Thread
|
| Titan |
You’ve devoted yourself to defending yourself, or perhaps others. In any case you are a veritable tank, able to shrug off most all mundane attacks. |
Almighty Block: You’re able to lace ki through your muscles and skin allowing you to completely negate or redirect attacks as you see fit.
Cost: Med-High
Damage: -
Effect: Create a 500 HP Plate Armor around yourself. Plate armor lasts 3 rounds. This has Resistance to either Ki, Magic, or Physical. With Ki Control, this can be divided amongst multiple people at once.
Tags: Plate Armor
Cooldown: 5
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Restless:
Cost: -
Damage: -
Effect: You can ignore Fatigue entirely.
Tags: Passive
Cooldown: -
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Ki Dampener:
Cost: Med
Damage: -
Effect: Creates an AoE field for 2 rounds that increases the cost of all non-physical techniques (not your own) by 1 Med.
Tags: AoE
Cooldown: 5
|
Redirect:
Cost: Med
Damage: Varies
Effect: You can choose a Blast or Beam attack and bounce it off of your body, effectively reflecting it at another target. You take 25% of the damage.
Tags: AoE
Cooldown: 5
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| Ki Control |
You’re tired of uncontrolled bursts of energy and hurting yourself with your own power. Now you’ve learned to master your control over ki to a point where people question whether you’re using magic. This is perhaps the most versatile skill in the entire game. Most any ki technique from the show can be used through this technique. Contact an admin if you wish to work on some abilities. |
Omni directional flight: You can move in any direction and can stop on a dime. You have a distinct movement advantage over those who are using regular flight or simply not flying at all.
Cost: -
Damage: -
Effect: Speed Stat Checks are 100 easier for you and 100 more difficult for your targets. Does not apply if both players have this ability.
Tags: Passive
Cooldown: -
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Controlled Blast:
Cost: Low/Med/Med-High/High
Damage: 75/150/350/600
Effect: -
Tags: Blast
Cooldown: -
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Controlled Beam:
Cost: Low/Med/Med-High/High
Damage: 75/150/350/600
Effect: -
Tags: Beam
Cooldown: -
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Instant Transmission: Not the most ideal form of teleportation, given you can only move near to a ki signature, but it’s better than nothing.
Cost: High
Damage: -
Effect: Allows you to dodge any action, even undodgeables. Can make a Med-High cost attack undodgeable. Each use in a battle increases the cost by 1 High. Reserves spent on this technique cannot be restored in battle.
Tags: Actionless
Cooldown: -
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Sense: You can detect the general stat and skill makeup of anyone’s Combat Skill Tree if your meditation is higher than theirs.
Cost: -
Damage: -
Effect: Base Meditation vs Base Meditation. If successful, reduces all stat check requirements against you by 50.
Tags: Stat Check, Actionless
Cooldown: -
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| Sniper |
You’re tired of short and mid range weaponry. You want to sit on a rooftop ten miles over and put a hole through the bad guy’s head. |
Extreme Range: Range is no longer a factor to you. If your weapon can reach a target, you can reasonably expect to hit someone as if they were nearby. Useful for those trying to keep their involvement in a fight a secret, or for people trying to weaken someone before an ambush.
Cost: High
Damage: 250 + Ammo Bonus
Effect: If used in your first post of a battle, undodgeable, and can be used against each existing participant of a battle for no additional action.
Tags: Undodgeable, Ranged Attack
Cooldown: -
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Heavy Ranged Combo:
Cost: Med
Damage: 100 + Ammo Bonus
Effect: -
Tags: Ranged Attack
Cooldown: 2
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Ammo Discounts: The downside to gunplay is expensive ammunition. You receive a sizeable discount on all ammo, allowing you to keep on shooting.
Cost: -
Damage: -
Effect: TBD
Tags: Passive
Cooldown: -
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|
Tier 3
|
| Earth Breaker |
Your raw strength is unparallelled. You’ve become so strong that you have to genuinely worry about tearing reality when you do battle. |
| Spatial Rifts: You’re able to tear open space itself which can be used to suck people or attacks into a void. Sometimes this causes unintended or random consequences because you never really know what you’re going to get. |
| Limitless Power: Your strength is functionally limitless. You can lift things that weigh an infinite number of pounds and even throw celestial bodies around if you feel the need to. You are limited only by the need to physically grab whatever you intend to influence. |
| Assassin |
You have mastered the use of thrown and melee weaponry. Everybody knows what an assassin is, and why they should fear you. |
| Stealth: You can shroud yourself to make yourself completely undetectable by those with less meditation than your speed. This only lasts for a brief moment. Cannot attack while active. Cannot be used alongside any offensive ability. |
| Illusions: You are capable of creating illusions using your ki. This ability bypasses magical detection entirely. You can create an illusion that fools any and all senses. |
| Strongest Weapon Attacks: Your opponents would have to be idiots to let you hit them with your weaponry. Not only are your attacks specialized at slicing right through defenses, but the shockwaves you can produce make traditional defenses have to work extra hard to keep you at bay. |
| Speedster |
You run fast. So fast that the rules of time start to annoy you. You often find that you have to slow down just to prevent yourself from moving back in time. |
| Time Travel: You can travel through time, although you’re not technically moving through time but to alternate realities. When used in a battle or event you can use this to get glimpses of how things might turn out if you take certain actions. |
| Phasing: Much more cost intensive than traditional means of defense, but you can perform this technique instantly and you still have full mobility while you’re using it. It also makes for a killer attack as there are few ways to defend against someone shoving a hand through your heart. |
| Travel Freedom: You are not beholden to most travel rules. You can travel to any sector/planet pretty much instantly. If travelling to different sectors in this manner, you are unable to bring anything with you as nothing (except, apparently, you) is capable of surviving this sort of speed over long periods of time. This is a mostly narrative ability which does not confer any advantage in battle. |
| Ultimate Form |
Most people are fine with achieving their race’s super forms, but not you! You’ve accumulated so much power that you’ve pushed your race’s capabilities to a new and unique level. |
| Extreme self buffing: You can buff yourself even more than before without worrying about costs. |
| Devastating Finishers: Your attacks can cause severe damage to entire planets and armies. |
| Fortified |
Your friends all picked flashy paths in life that let them surpass the speed of light or cast fireballs the size of a building. But you? You weren’t impressed by any of it. You kept training to be as tough as possible and now there’s basically nothing that can hurt you. |
| Traditional Invulnerability: Effectively impervious to most forms of damage. Creative methods required to harm you. |
| Exalted |
You’re good enough with ki to be considered a master. People are willing to travel across the universe just to watch you fight in tournaments. Blasts and beams have long since become boring to you and you’ve started creating special effects with your ki attacks. |
| Powerful Ki Attacks: You possess the strongest attacks that are achievable across any skillset, although they do cost a lot to perform and are limited in size. You’re more likely to punch a hole through a planet than actually destroy one. |
| Discounted Ki Usage: You find that you can use ki attacks a lot more often than others. |
| Artillerist |
Shooting someone ten miles away wasn’t good enough. Hell, guns in general are kind of boring to you now. You now specialize in hitting targets that aren’t even on the same planet as you. |
| Interplanetary Attacks: Your target is relaxing in a hotel three planets over when the building suddenly explodes. The shell and satellite networks you used to perform this attack weren’t cheap, but it certainly was effective. |
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Tier 4
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| Ascended |
King Kai, Supreme Kai, Grand Kai, Gods of Destruction… They’re all posers. You’ve effectively achieved godhood. You’ve transcended mortal squabbles and ambitions and are more of a force of nature than a member of society. You give up any ties to businesses, organizations, alliances, etc. when you take this skill and players are expected to respect this in-character. It isn’t for everyone, and isn’t intended to be achieved by anyone. Still, it’s an option if you want to live out your wildest power fantasies. You aren’t allowed to participate in battles in the traditional sense, even if you can influence them to some degree. |
| Godlike Existence: You aren’t really alive and when you’re destroyed you’re not really dead. You just sort of ‘are’. |
| Controlled Reality Warping: Other skills might allow this to some degree, but it’s usually random and of small scale. You are able to (with mod permission) do things such as modify entire races, affect events in wacky ways, and throw wrenches into battles. |