| Skill |
RP Effect |
Battle Effect |
| Business License |
You’ve gotten your business knowhow from a school or maybe from experience. Regardless, you’re much better off because of it, financially anyways. |
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| Organization |
You’re joined an organization and are allowed to progress through the ranks. You get a variety of benefits from being a recruit, veteran, and leader. You can be a part of as many organizations as you want, so long as you meet the requirements. See relevant org pages (WIP) for exact benefits. |
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| Alliance |
You found some like minded individuals who are dedicated to accomplishing a goal. These are different than organizations since they are made up of a relatively small number of individual people. See relevant alliance pages (WIP) for exact benefits. |
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| Crafter |
You’re able to craft items. This saves you a lot of money because you’d otherwise have to hire one. Items you have a higher quality than what NPC crafters can provide and you’re able to produce some things that they can’t either (at higher levels). |
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| Capitalist |
You’ve finally embraced the supreme form of economics. You’ve learned how to cut corners and push your workers to their limits. |
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| Reduced Labor Costs: You get a discount when hiring crafters for items and upgrades for your business. |
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| Higher Wage Multiplier: This skill counts twice in terms of increasing your wages |
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| Industrialist |
You’ve refined your manufacturing process to the point that you probably have a pretty large formation or maybe even your own private moon to operate off of. Factories sprout up left and right as you put a strangle on your competitors. |
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| Mass production: when combined with Crafting, can produce multiple items at once, with limitations. |
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| Automation: when combined with Crafting, can produce multiple items at once, with limitations. |
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| Influence over sector’s supply chain: Effectively makes this skill count as two in terms of increasing your wages. You can alternatively use this to reduce another business’s income in your home sector by one skill point for one season. |
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| Dystopiate |
You’ve taken capitalism to its extreme and started to put politicians into your back pocket. |
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| Influence over universe’s supply chain: Counts for three skills in terms of increasing income. Can affect entire organizations and armies’ performance by causing an artificial lack of supplies. |
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| Control over laws: You can help shape policy and culture of people in your sector related to your business. If you sell cars, most everyone would drive your brand, or else. |
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| Technologist |
You can craft things that others cannot due to your understanding of technology. |
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| Programming: Required for many items involving technology. |
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| Robots/Automatons: You are able to buy formations of robots with money instead of experience. The downside is that these do not automatically replenish. |
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| Hacking: You can disrupt and override the protocols of technology so long as you can touch it for a few minutes. More likely to work on an ATM instead of a bank vault. |
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| Cybernetics |
You’ve blurred the line between man and machine. You’ve learned how to overcome some racial drawbacks by introducing technology into the equation. |
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| Cybernetic Augmentation: You can install equipment that can use specific abilities from skills. This effectively gives limited access to skills without spending skill points or needing to move through the skill trees. They cost money to maintain and tend to have very specific applications. Picture an arm cannon that can shoot fireballs instead of a device that can control all fire. |
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| Genetic Modifications: Can modify race, though this is a costly process. Can perform on yourself for free though. |
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| Formations: Your robot formation is even cheaper. You are now allowed to upgrade them to increase their power (at a cost). |
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| Digitized |
Your mind has a connection with all technology around you. |
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| Telepathic control over technology: control over technology: You can hack things much more easily just by being able to touch a component that connects to the brains of a system. You can also hijack things such as robots, machinery, and ships. Things you build can be made immune to people like you, for a cost. |
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| Technology Traversion: Similar to a speedster's phasing, you can turn into code to dodge attacks and slip through matter. You can travel through wiring and even radio signals. This is a form of teleportation that can move you around a sector very quickly. |
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